Search found 564 matches

by Darq666
Mon Apr 10, 2017 2:30 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] What did the Crazy do? and other silly stories of the multiverse
Replies: 10
Views: 324

Re: [SR] What did the Crazy do? and other silly stories of the multiverse

Two Crazies in a game (one is our PC, the other an enemy NPC), they are going at it hand to hand, then they stop for a moment, exchange recipes, make a date for the following weekend, and then go back to killing each other. Had a juicer who exercises his Blaze of Glory. Runs into an enemy camp, pull...
by Darq666
Sat Apr 08, 2017 1:57 pm
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 438

Re: Savage Wizarding World

Btw in regards to your comment about the Hindrances that weren't allowed - One armed, etc aren't hindrances in that it is a simple matter to grow a new one (Pettigrew getting a new hand, Even your example of ME Moody - had his special eye patch). Those are too easy to get around in this setting!
by Darq666
Sat Apr 08, 2017 1:46 pm
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 438

Re: Savage Wizarding World

The math might say these would be Legendary characters, but they just aren't. I did a test character and you end up with your Spell skills ranging from d4 to d8 (2 at d4, 7 at d6 and 3 at d8), 2 attribute raises and 5-6 edges. In my mind this is a newly Veteran character - which is appropriate to th...
by Darq666
Fri Apr 07, 2017 11:53 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 438

Re: Savage Wizarding World

Don't ever play Traveller then. Not that I want to derail this thread too much... but that's why I cringe a bit whenever I see it being recommened on other websites in SciFi suggestion threads. Not every player is content with a system that does a fair amount of straight jacketing PC creation - hec...
by Darq666
Thu Apr 06, 2017 9:33 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 438

Re: Savage Wizarding World

Thanks for taking the time to do this - a lot to absorb!
by Darq666
Sun Mar 26, 2017 1:08 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Combat Cyborg Power Armor
Replies: 15
Views: 382

Re: [SR] Combat Cyborg Power Armor

Personally I don't think Borg's need Powered Armor, they pretty well already have the stats - what about some kind of modular weapon deign that adds hard points where Powered Armor type weapons can be added for additional fire power?
by Darq666
Thu Mar 23, 2017 12:22 pm
Forum: SW Pinnacle Licensed Settings
Topic: Garnet Town?
Replies: 5
Views: 271

Re: Garnet Town?

FYI Map scales are wrong - should be 12 yard hexes, not 60 yard hexes Should it? Just because the default scale is 1" = 2 yards doesn't mean a particular map can't be on a different scale. I may have missed an official correction, but unless you can point me to it, I'm assuming the maps are co...
by Darq666
Mon Mar 20, 2017 6:41 pm
Forum: SW Pinnacle Licensed Settings
Topic: Garnet Town?
Replies: 5
Views: 271

Re: Garnet Town?

FYI Map scales are wrong - should be 12 yard hexes, not 60 yard hexes
by Darq666
Tue Mar 14, 2017 2:00 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] TechnoWizard Gadgets
Replies: 11
Views: 312

Re: [SR] TeP{age 44rd Gadgets

Just downloaded it page 44 first paragraph: "The device has its own pool of PPE equal to half the Techno-Wizard’s normal maximum PPE pool (round down). "
by Darq666
Tue Mar 14, 2017 12:15 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] TechnoWizard Gadgets
Replies: 11
Views: 312

[SR] TechnoWizard Gadgets

As they have their own PP/ISP, can Techno Wizard gadgets made with Arcane Mechanist be used by other non-arcane persons?
by Darq666
Thu Feb 16, 2017 6:07 pm
Forum: Official Answers on How the Core Rules Work
Topic: Character With Rock and Roll Firing Moving Vehicle Auto Weapon
Replies: 1
Views: 236

Character With Rock and Roll Firing Moving Vehicle Auto Weapon

Does a character with the Rock and Roll edge firing an automatic weapon mounted on a vehicle, suffer the auto weapon penalty as the character is not moving, the vehicle is. Of course the character is moving because the vehicle she is in is moving...
by Darq666
Thu Feb 16, 2017 6:03 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Laser Pistol vs. MDC Armor (still a little confused)
Replies: 7
Views: 267

Re: [SR] Laser Pistol vs. MDC Armor (still a little confused)

A weapon must have the capability "Mega Damage" to harm MDC armor. If the weapon does not (as in your example), bounces right off and is ignored.
by Darq666
Thu Feb 16, 2017 10:09 am
Forum: SW Pinnacle Licensed Settings
Topic: Combat Cyborgs and size modifiers
Replies: 9
Views: 340

Re: Combat Cyborgs and size modifiers

Personally, the size is part of the baggage of being a Combat Cyborg. Combat Cyborg's are really powerful - because of that, they have some drawbacks - this is one of them. I would not allow this in my game, as they are trying to get around drawbacks. There are rules for cybering up a character, so ...
by Darq666
Thu Feb 09, 2017 11:29 am
Forum: SW General Chat & Game Stories
Topic: Just two players
Replies: 5
Views: 390

Re: Just two players

RPG'S are very scalable. Just make sure the encounters match the capabilities of the group. You may need to decrease the number of extras as an example or give them more time in a time sensitive situation. You also may need to provide more clues as they have a limited "brain pool".
by Darq666
Sat Feb 04, 2017 10:56 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Help me Understand Robot Combat
Replies: 20
Views: 465

Re: [SR] Help me Understand Robot Combat

Guy was still at least putting the effort in to try and help you, perhaps miss-understanding and thinking you couldn't find the rule. "Guy" clearly didn't read my initial post, then. Doesn't matter though, the issue is resolved and proper thanks have been given. /unsubscribe and you clear...
by Darq666
Thu Feb 02, 2017 2:10 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Help me Understand Robot Combat
Replies: 20
Views: 465

Re: [SR] Help me Understand Robot Combat

phasmaphobic wrote:Person 2: (does nothing but re-paste the rule exactly as written)

Guy was still at least putting the effort in to try and help you, perhaps miss-understanding and thinking you couldn't find the rule. Perhaps thank you would be a more appropriate response.
by Darq666
Tue Jan 31, 2017 9:25 am
Forum: SW General Chat & Game Stories
Topic: Stressing out the "less useful" Skills
Replies: 49
Views: 1225

Re: Stressing out the "less useful" Skills

I warn the players at CharGen if any skills don't make sense for the setting, but Yes I try to make all the skills useful in my games. I have had plenty of "investigation" sessions, where Fighting / Shooting were never used.
by Darq666
Mon Jan 30, 2017 11:23 am
Forum: SW Licensees
Topic: [Interface Zero 2.0] Chicago map project
Replies: 5
Views: 343

Re: [Interface Zero 2.0] Chicago map project

Thanks! Nice catch about the Yorktown Shopping Centre. I had to check the location on google maps. The IZ 2.0 core book had a map in it which I based mine on, and I've put the shopping centre exactly where they marked it on the map. I have no idea if this was intentional in their map. I grew up bic...
by Darq666
Sat Jan 28, 2017 1:15 am
Forum: SW Pinnacle Licensed Settings
Topic: Combat Cyborgs
Replies: 15
Views: 374

Re: Combat Cyborgs

Book says there is no limit to a Full Conversion 'Borg's Agility, Strength or Vigor. Can these stats be upgraded through normal XP expenditure or do they have to be upgraded through adding Cybernetics?
by Darq666
Mon Jan 16, 2017 3:01 pm
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 438

Savage Wizarding World

I would love some feedback!

Savage Wizarding World

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