Search found 557 matches

by Darq666
Mon Mar 20, 2017 6:41 pm
Forum: SW Pinnacle Licensed Settings
Topic: Garnet Town?
Replies: 4
Views: 116

Re: Garnet Town?

FYI Map scales are wrong - should be 12 yard hexes, not 60 yard hexes
by Darq666
Tue Mar 14, 2017 2:00 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] TechnoWizard Gadgets
Replies: 11
Views: 218

Re: [SR] TeP{age 44rd Gadgets

Just downloaded it page 44 first paragraph: "The device has its own pool of PPE equal to half the Techno-Wizard’s normal maximum PPE pool (round down). "
by Darq666
Tue Mar 14, 2017 12:15 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] TechnoWizard Gadgets
Replies: 11
Views: 218

[SR] TechnoWizard Gadgets

As they have their own PP/ISP, can Techno Wizard gadgets made with Arcane Mechanist be used by other non-arcane persons?
by Darq666
Thu Feb 16, 2017 6:07 pm
Forum: Official Answers on How the Core Rules Work
Topic: Character With Rock and Roll Firing Moving Vehicle Auto Weapon
Replies: 1
Views: 165

Character With Rock and Roll Firing Moving Vehicle Auto Weapon

Does a character with the Rock and Roll edge firing an automatic weapon mounted on a vehicle, suffer the auto weapon penalty as the character is not moving, the vehicle is. Of course the character is moving because the vehicle she is in is moving...
by Darq666
Thu Feb 16, 2017 6:03 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Laser Pistol vs. MDC Armor (still a little confused)
Replies: 7
Views: 224

Re: [SR] Laser Pistol vs. MDC Armor (still a little confused)

A weapon must have the capability "Mega Damage" to harm MDC armor. If the weapon does not (as in your example), bounces right off and is ignored.
by Darq666
Thu Feb 16, 2017 10:09 am
Forum: SW Pinnacle Licensed Settings
Topic: Combat Cyborgs and size modifiers
Replies: 9
Views: 312

Re: Combat Cyborgs and size modifiers

Personally, the size is part of the baggage of being a Combat Cyborg. Combat Cyborg's are really powerful - because of that, they have some drawbacks - this is one of them. I would not allow this in my game, as they are trying to get around drawbacks. There are rules for cybering up a character, so ...
by Darq666
Thu Feb 09, 2017 11:29 am
Forum: SW General Chat & Game Stories
Topic: Just two players
Replies: 5
Views: 285

Re: Just two players

RPG'S are very scalable. Just make sure the encounters match the capabilities of the group. You may need to decrease the number of extras as an example or give them more time in a time sensitive situation. You also may need to provide more clues as they have a limited "brain pool".
by Darq666
Sat Feb 04, 2017 10:56 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Help me Understand Robot Combat
Replies: 20
Views: 432

Re: [SR] Help me Understand Robot Combat

Guy was still at least putting the effort in to try and help you, perhaps miss-understanding and thinking you couldn't find the rule. "Guy" clearly didn't read my initial post, then. Doesn't matter though, the issue is resolved and proper thanks have been given. /unsubscribe and you clear...
by Darq666
Thu Feb 02, 2017 2:10 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Help me Understand Robot Combat
Replies: 20
Views: 432

Re: [SR] Help me Understand Robot Combat

phasmaphobic wrote:Person 2: (does nothing but re-paste the rule exactly as written)

Guy was still at least putting the effort in to try and help you, perhaps miss-understanding and thinking you couldn't find the rule. Perhaps thank you would be a more appropriate response.
by Darq666
Tue Jan 31, 2017 9:25 am
Forum: SW General Chat & Game Stories
Topic: Stressing out the "less useful" Skills
Replies: 49
Views: 956

Re: Stressing out the "less useful" Skills

I warn the players at CharGen if any skills don't make sense for the setting, but Yes I try to make all the skills useful in my games. I have had plenty of "investigation" sessions, where Fighting / Shooting were never used.
by Darq666
Mon Jan 30, 2017 11:23 am
Forum: SW Licensees
Topic: [Interface Zero 2.0] Chicago map project
Replies: 5
Views: 261

Re: [Interface Zero 2.0] Chicago map project

Thanks! Nice catch about the Yorktown Shopping Centre. I had to check the location on google maps. The IZ 2.0 core book had a map in it which I based mine on, and I've put the shopping centre exactly where they marked it on the map. I have no idea if this was intentional in their map. I grew up bic...
by Darq666
Sat Jan 28, 2017 1:15 am
Forum: SW Pinnacle Licensed Settings
Topic: Combat Cyborgs
Replies: 15
Views: 356

Re: Combat Cyborgs

Book says there is no limit to a Full Conversion 'Borg's Agility, Strength or Vigor. Can these stats be upgraded through normal XP expenditure or do they have to be upgraded through adding Cybernetics?
by Darq666
Mon Jan 16, 2017 3:01 pm
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 0
Views: 151

Savage Wizarding World

I would love some feedback!

Savage Wizarding World
by Darq666
Tue Dec 27, 2016 12:50 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] GM looking for advice re Glitter Boy Boom Gun, MBT
Replies: 29
Views: 734

Re: [SR] GM looking for advice re Glitter Boy Boom Gun, MBT

I would say no - just to keep what minimal amount of balance there is for a Glitterboy. Its a big frikkin gun, it is not a swiss army knife
by Darq666
Sun Dec 18, 2016 2:07 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1527

Re: The Story or having fun?

I think a crucial point to keep in mind is that the player's don't know what the GM has planned and sometimes they just need to trust the GM and that they are doing what they do for a reason.
by Darq666
Sun Dec 18, 2016 2:05 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1527

Re: The Story or having fun?

This is not the same thing at all and not what I am talking about. Yes, sorry my fault, I wrote something in response to your comment on the unpopularity of fudging and decided better of it and deleted it, but of course this still triggered your notifications. And that will happen, but this is the ...
by Darq666
Sat Dec 17, 2016 11:57 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1527

Re: The Story or having fun?

Not directly related but Runequest 1st Edition (not Savage Worlds) we had been plotting for three years to murder the Emperor and replace him with one of the PC's (who rightfully had a claim to the throne). We catch the GM unawares and enter the Emperors bed chamber where he is present with a high ...
by Darq666
Sat Dec 17, 2016 12:00 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1527

Re: The Story or having fun?

I know it's not popular these days, but GM fiat. If its important to the plot which means its important to the group having fun (which is the point of the plot), roll the dice and ignore them. You can do it, its in the rules. Think of a James bond movie where he pops the bad guy first scene. No, not...
by Darq666
Fri Dec 16, 2016 12:36 pm
Forum: Deadlands: The Weird West
Topic: Encumbrance: Am i just being an A-hole?
Replies: 12
Views: 617

Re: Encumbrance: Am i just being an A-hole?

Soooooooo, as a hardcore lifelong RPGer, i hate dumpstats. In our current Deadlands game, 2 out of 5 players have d4 strength, D10-D12 Shooting, Hip Shooting and Speedload. So tons of shots. So i feel that I should start enforcing the encumbrance rule. So far, i haven't been making them count cloth...
by Darq666
Wed Dec 14, 2016 12:05 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1527

Re: The Story or having fun?

I was recently in a game, short lived, where the GM was deciding what the PC's could or could not do in order to preserve the story. I mean, WTF? Isn't his about having fun? Is the story more important than having fun doing the daring deeds? For me, when I GM, the players and I are weaving the stor...

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