Search found 295 matches

by galu
Fri Jan 20, 2017 1:32 pm
Forum: SW General Chat & Game Stories
Topic: GM and PC in one person
Replies: 5
Views: 147

Re: GM and PC in one person

I have just startet a Slipstream campagne last saturday. And before that we played one session from the german test drive rules. Before each sessions i thought i know everything needed, but after each session i realize i did many things wrong or missed them completele. Thats why i want some boot ca...
by galu
Fri Jan 20, 2017 12:36 pm
Forum: SW Home-brew Settings & Conversions
Topic: Modified firearm ranges
Replies: 27
Views: 571

Re: Modified firearm ranges

Systems that use "zones" usually allow characters to change one zone per turn in addition to their action. Changing two zones uses up a whole action (running). I didn't want to go into detail, but it's exactly like that. You have one action in a round. - in addition, you can dive for cove...
by galu
Wed Jan 18, 2017 12:56 am
Forum: SW General Chat & Game Stories
Topic: Born a Hero and Powers
Replies: 9
Views: 128

Re: Born a Hero and Powers

The core Born a Hero setting rule (at creation, a character can ignore rank qualification for edges) doesn't allow characters to take powers above novice at creation. Is there a good reason for this? Are Seasoned/Veteran powers too powerful for a novice level character? I never noticed that one isn...
by galu
Sun Jan 15, 2017 6:25 am
Forum: SW Home-brew Settings & Conversions
Topic: Modified firearm ranges
Replies: 27
Views: 571

Re: Modified firearm ranges

I was reading Owl Hoot Trail, and it has an interesting mechanic for gun ranges. (it's western+fantasy mashup) There are abstracted "zones". At a party, zones can be: dancefloor, stage with the band, the bar, the porch. Guns have ranges like: Derringer, range 0 (same zone) Normal sixgun, r...
by galu
Fri Jan 13, 2017 12:57 pm
Forum: SW General Chat & Game Stories
Topic: New to SW, and thinking of running a new game, a few questions?
Replies: 7
Views: 210

Re: New to SW, and thinking of running a new game, a few questions?

1) How suitable is SW for long term play? With only 5 ranks of skill development, it appears that long term development seems to lie in the acquisition of Edges. Is it possible to have diverse and experienced characters with 100+ sessions without seriously tweaking EXP awards? Not just long term, b...
by galu
Mon Jan 09, 2017 6:07 am
Forum: SW General Chat & Game Stories
Topic: LF Fantasy Adventures / Question about Ranks
Replies: 11
Views: 271

Re: LF Fantasy Adventures / Question about Ranks

I really like those DnD/Pathfinder modules which are not encounter based, but decision based. Very nice adventures are: - Jerimond's Orb - the mortality of green Jerimond's orb is a lucky charm/curse on the loose, mortality of green is about a conflict between heirs. Both are very easy to reskin, no...
by galu
Thu Jan 05, 2017 8:58 am
Forum: SW General Chat & Game Stories
Topic: Thief Edge with Customization Options
Replies: 19
Views: 331

Re: Thief Edge with Customization Options

What I forgot about is building archetypes. I saw the idea in "Streets of Bedlam" where everyone plays the same idea, a different type of crime hunter. To better differentiate the characters, the author used the race builder to allow a choice between archetypes. So, you could be a drifter ...
by galu
Tue Jan 03, 2017 12:32 pm
Forum: SW General Chat & Game Stories
Topic: Thief Edge with Customization Options
Replies: 19
Views: 331

Re: Thief Edge with Customization Options

Disguise is a Stealth check modified by the disguised character's Charisma Bluffing is a Persuasion Check Forgery is a Written Persuasion Attempt and follows all the rules for a Persuasion check. certain Document types might use Taunting or Intimidation based on the intent. Thieves Cant and Sign La...
by galu
Tue Jan 03, 2017 2:02 am
Forum: SW General Chat & Game Stories
Topic: Thief Edge with Customization Options
Replies: 19
Views: 331

Re: Thief Edge with Customization Options

Has anyone created a "customizable" edge, which the player can select from a range of options? For instance, Scholar lets you pick which skills the bonus applies to. I'm thinking about doing something similar to the Thief Edge. Instead of the broad range of skills given currently, which s...
by galu
Thu Dec 29, 2016 1:53 am
Forum: SW General Chat & Game Stories
Topic: Let's talk about Jack-of-all-Trades
Replies: 51
Views: 762

Re: Let's talk about Jack-of-all-Trades

It's worth noting that the original phrase is, "Jack of all trades, master of none." So if we're doing a re-work, let's go whole-hog: Jack of All Trades (Professional, d8 Smarts) Your character has never actually studied much of anything in-depth, but he is a professional dabbler. When ma...
by galu
Wed Dec 28, 2016 4:35 am
Forum: SW Home-brew Settings & Conversions
Topic: AC Miracles - chanting
Replies: 3
Views: 97

Re: AC Miracles - chanting

I would consider - minimum chant length for stuff like bolt or heal (or completely remove instant effects like this from the chanters arsenal) - what if he cannot chant because of the power he uses? like invisibility or shapechange on herself? - I think having a continous boost trait, speed or warri...
by galu
Wed Dec 28, 2016 4:08 am
Forum: SW General Chat & Game Stories
Topic: Let's talk about Jack-of-all-Trades
Replies: 51
Views: 762

Re: Let's talk about Jack-of-all-Trades

creature weakness identification skill. like Knowledge: (Mythology) being used to tell you that angels, demons and faeries are weak to cold iron and salt, that werewolves are weak to silver that you need a magically augmented weapon to harm a golem, that Nyxads Get Dizzy in bright light, or that Sy...
by galu
Wed Dec 28, 2016 2:14 am
Forum: SW General Chat & Game Stories
Topic: Let's talk about Jack-of-all-Trades
Replies: 51
Views: 762

Re: Let's talk about Jack-of-all-Trades

if one can have a Catch All Science Skill? what is wrong with a Catch all supernatural creature weakness identification skill or a catch all skill for academics? Depends on the setting and the mood we aim for. There are quite a few historical eras where a generic academic skill makes sense. A gener...
by galu
Wed Dec 28, 2016 1:04 am
Forum: SW General Chat & Game Stories
Topic: Let's talk about Jack-of-all-Trades
Replies: 51
Views: 762

Re: Let's talk about Jack-of-all-Trades

i literally play under a GM who gave a massive amount of power to Knowledge: (Science) by literally allowing science to cover a massive variety of subjects. everything from knowledge of robotics and xenobiology to hacking terminals and mixing medicine. That is actually not a bad idea in some settin...
by galu
Sat Dec 24, 2016 7:38 am
Forum: SW Home-brew Settings & Conversions
Topic: Genre specific notice checks
Replies: 12
Views: 234

Re: Genre specific notice checks

I feel like Notice shouldn't be a skill -- it should just be a more or less random chance for everyone equally to find important stuff. Of course, some people may want to do better at it and that's what the Alertness edge is for. We also have some Hindrances that negatively affect Notice. Of course...
by galu
Fri Dec 23, 2016 3:21 am
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1328

Re: The Story or having fun?

To be honest, I don't do that very often. I do not control every step, I just take advantage of the screen when I feel it makes for a better experience. All team slaughtered because I got a lucky roll ? Where's the fun in that ? The Big Bad one shoted by a lucky roll ? Where's the fun in that ? It'...
by galu
Wed Dec 21, 2016 12:22 pm
Forum: SW Home-brew Settings & Conversions
Topic: Genre specific notice checks
Replies: 12
Views: 234

Re: Genre specific notice checks

My group has used Savage Worlds for multiple genres and the notice check is a primary necessary skill in all of them. Needless to say most of my players raise their their notice high quickly. This is pretty common I think. Notice is very important, and while I (think) understand why it is a skill, ...
by galu
Wed Dec 21, 2016 1:19 am
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1328

Re: The Story or having fun?

Well, that's a completely different scenario... The OP is definitely talking about a GM pulling the leash on proactive players. If the players are more passive and willingly bite every hook without question, then I'd agree with you that none of this is an issue. The players will get what they want ...
by galu
Fri Dec 16, 2016 1:52 am
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1328

Re: The Story or having fun?

There are a few systems I"m aware of that allow the GM to give specific villains a degree of plot armor via the mechanics. The old TORG game's Nile Empire pulp setting, for instance, had the Mastermind Power available for villain characters--if your villain is about to die, he rolls his power,...
by galu
Thu Dec 15, 2016 2:30 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1328

Re: The Story or having fun?

You can't plan a game that depends on the player's making very specific choices to move forward. Because most of the time, they won't make those choices. Sometimes, they actually can't. And you can't force them to follow the path you want them to follow by denying or blocking any other path they ma...

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