Search found 661 matches

by Ilina_Young
Sat Mar 18, 2017 9:48 am
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 2813

Re: What's in a (skill) name?

Order of Hermes was a Hypothetical Example based on a mythological organization that somehow existed in Europe during the Middle Ages and was Referenced in Ars Magica. i was bringing up that in a setting based on Ars Magica, or on Mythical Medieval Europe, that an order like the Order of Hermes woul...
by Ilina_Young
Sat Mar 18, 2017 3:31 am
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 2813

Re: What's in a (skill) name?

i would make most of it common knowledge for characters with the appropriate backstories. but some edges require knowledge skills and i don't know whether or not i should wave the knowledge requirements because most of them serve to gate some extremely utilitarian knowledges.
by Ilina_Young
Thu Mar 16, 2017 8:45 pm
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 2813

Re: What's in a (skill) name?

by knowledge (Geekdom) i mean that most forms of knowledge in a setting from a prior era are less specialized than today's era. Sherlock Holmes had a lot of things he knew, as did the Medieval Order of Hermes. you could easily say they had a catchall knowledge skill because they clearly were not spe...
by Ilina_Young
Thu Mar 16, 2017 2:43 am
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 2813

Re: What's in a (skill) name?

a knowledge (Geekdom) skill would also be extremely versatile dependent on a setting where Geeks are Expected to be knowledgeable in lots of stuff. like Ghostbusters or most pre 1950's science fiction. like Fallout for example.
by Ilina_Young
Fri Mar 10, 2017 10:48 pm
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 2813

Re: What's in a (skill) name?

i would probably merge climbing, throwing and swimming into Athletics and make it a Vigor based skill. none of the 3 come up very often on their own. i would rename lockpicking security and have it deal with creating traps or barring doors in addition to bypassing locks and traps. Security would be ...
by Ilina_Young
Thu Mar 09, 2017 1:33 am
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 455

Re: Good Edges for a non-fighting "cleric"?

even if you can't get cover against bullets to turn that TN 4 into a TN 6. you can drop prone and effectively do the same thing. and when your GM runs the old shaken rules using large groups of enemy extras with bloated combat stats that ignore any penalty that would logically hinder them. against P...
by Ilina_Young
Wed Mar 08, 2017 10:22 pm
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 455

Re: Good Edges for a non-fighting "cleric"?

static bonuses are everywhere. you find them in the form of edges and equipment. you can literally get +8 to charisma and a total of +10 to streetwise in just the core rulebook. even then, it is only lasting 3 rounds for the proposed boost trait static bonuses. because the duration doesn't change. 3...
by Ilina_Young
Wed Mar 08, 2017 10:14 pm
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 455

Re: Good Edges for a non-fighting "cleric"?

the balancing factor to the static bonus trappings, is it becomes harder to raise untrained skills and it also becomes harder to raise derived values that are based on die type. for example, raising your strength doesn't raise your load capacity, and lowering a target's fighting loses the benefit of...
by Ilina_Young
Wed Mar 08, 2017 5:09 pm
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 455

Re: Good Edges for a non-fighting "cleric"?

probably recommend the Succor and Boost Trait powers. i generally take Boost Trait with the Static Bonus Trapping. the Static Bonus replaces each die type increase with a +1 static bonus, meaning +1 with a success or +2 with a raise. which makes it less useful for emulating untrained skills and less...
by Ilina_Young
Sat Mar 04, 2017 6:12 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 571

Re: Non-combat Edges/roles in SW

Okay. Not sure it's salient to the ongoing discussion though. you caught me there. it was a response to somebody bringing up Shaintar and how i was going to say that Trappings fix everything about Savage Worlds and coming up with Trappings is something we do all the time. every time i take an Elf w...
by Ilina_Young
Sat Mar 04, 2017 2:53 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 571

Re: Non-combat Edges/roles in SW

the Reason i don't consider Shaintar or Savage Rifts to be Savage Worlds is because they tacked so many things onto the system that literally slow the game down that they no longer feel like the Fast Furious Fun system they were built to utilize. i call them setting specific Savage Worlds Derivativ...
by Ilina_Young
Sat Mar 04, 2017 1:47 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 571

Re: Non-combat Edges/roles in SW

the Reason i don't consider Shaintar or Savage Rifts to be Savage Worlds is because they tacked so many things onto the system that literally slow the game down that they no longer feel like the Fast Furious Fun system they were built to utilize. i call them setting specific Savage Worlds Derivative...
by Ilina_Young
Thu Mar 02, 2017 11:06 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 571

Re: Non-combat Edges/roles in SW

I'm curious what sorts of differentiation would be needed that couldn't be accomplished just as well by Trappings. Things like quick casting, and other ways to tweak existing spells. you don't need new options for magic. there are already a lot of power and trapping options. even if you start with ...
by Ilina_Young
Thu Mar 02, 2017 2:11 am
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 571

Re: Non-combat Edges/roles in SW

SW progression is limited in a few Aspects. it takes about 8-10 Advances to max out a role or combat style if you start with the desired skills. including skill and attribute bumps. some races or hindrances grant edge equivalent benefits that make this easier. most spellcasters don't need more than ...
by Ilina_Young
Tue Feb 28, 2017 9:24 pm
Forum: SW General Chat & Game Stories
Topic: Custom Summon Ally
Replies: 16
Views: 414

Re: Custom Summon Ally

Experienced Soldiers can be customized to have gear appropriate for a typical infantry soldier in that particular setting at the current point in the timeline. for example, you can't summon a Space Marine in a Fantasy setting, but you can Summon one in a futuristic setting. highest you can summon in...
by Ilina_Young
Tue Feb 28, 2017 3:03 am
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 571

Re: Non-combat Edges/roles in SW

if you really want certain skills to be used in the campaign and deem them mandatory. you should give a free d6 in those mandatory skills to everyone. for example, in a Game about Noir Gumshoes and Political intrigue. everyone should have a free d6 in investigation and streetwise. in a Wuxia game ab...
by Ilina_Young
Tue Jan 31, 2017 12:39 am
Forum: SW General Chat & Game Stories
Topic: The Problem of Group Stealth
Replies: 31
Views: 689

Re: The Problem of Group Stealth

there is also the Clever use of Disguise, which is a Stealth check modified by Applicable Charisma Modifiers as well as the Accuracy and Detail of the Disguise. Disguise would be Persuasion if you want to mimic another person, or Stealth if you want to appear nondescript. However Charisma doesn't a...
by Ilina_Young
Sun Jan 29, 2017 8:31 pm
Forum: SW General Chat & Game Stories
Topic: The Problem of Group Stealth
Replies: 31
Views: 689

Re: The Problem of Group Stealth

there is also the Clever use of Disguise, which is a Stealth check modified by Applicable Charisma Modifiers as well as the Accuracy and Detail of the Disguise. Charisma Modifiers from a pretty trapping wouldn't apply, but ones from a confidence or personality based trapping would. for Example, a Ve...
by Ilina_Young
Sun Jan 29, 2017 8:01 pm
Forum: SW General Chat & Game Stories
Topic: Stressing out the "less useful" Skills
Replies: 49
Views: 956

Re: Stressing out the "less useful" Skills

Any skill can be useful if the GM goes out of his way to make it so. There's a difference between that, and core skills that will come up constantly just through normal play. In a game with lots of vehicles, Repair is as vital as Healing in a game without magical healing. In a medieval game, the GM...
by Ilina_Young
Sun Jan 29, 2017 5:01 pm
Forum: SW General Chat & Game Stories
Topic: Stressing out the "less useful" Skills
Replies: 49
Views: 956

Re: Stressing out the "less useful" Skills

Which are useless to a typical adventurer. It's not uncommon for a sci-fi hero to need to repair a starship/dune buggy/etc.; a fantasy hero will almost never have to build a house or forge a sword. I disagree, it is just as viable in Fantasy. Seems to me this is a GM specific thing. If the GM does ...

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