Search found 812 matches

by Deskepticon
Fri Apr 14, 2017 8:39 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

You still don't get it, do you? No, I suppose I don't get it since all I'm advocating for is being allowed a third unarmed attack with no OHP. Which is mechanically similar to the Additional Action racial ability. Where's your outrage at the Kalians? Or the quickness power for that matter? Only one...
by Deskepticon
Thu Apr 13, 2017 9:37 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

You're also casually ignoring that a Rapid Attack's -4 penalty isn't that different than the MAP from performing three separate actions. Am I? I think you misunderstood; I was only being specific when I mentioned the -4 from Rapid Attack. My OP clearly states the penalties involved, so I am well aw...
by Deskepticon
Thu Apr 13, 2017 2:52 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

You could always just rule that a martial artist, wanting to make a series of punches and/or kicks, is taking the Rapid Attack combat option. Right. That would be three attacks, all at -4, and puts you at -2 Parry until your next turn. But as I stated up above, Rapid Attack doesn't allow you to mov...
by Deskepticon
Wed Apr 12, 2017 11:08 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

IIRC, Flying Kick lets you use a d12 instead of d6 for your unarmed damage roll and requires the kick to be the primary attack. I said in my OP that a kick as a primary attack should be exempt from an off-hand penalty. Flying Kick doesn't change how damage is calculated. It just allows a character ...
by Deskepticon
Tue Apr 11, 2017 8:35 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

Freemage wrote:I'm saying that yes, the primary leg should have a penalty, because it's not as great a difference between the two.

And according to Clint, you'd be right. :lol:
Ah, well. I'm the goose.
by Deskepticon
Tue Apr 11, 2017 4:53 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

I proposed an Edge a couple of years ago that addressed the same issue in a slightly different way, perhaps you might find it of interest: I like it. Mechanically it seems the same to what I proposed. The difference being that with Full Body Fighter the character gains the benefit with one Edge, wh...
by Deskepticon
Tue Apr 11, 2017 3:04 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

Situation 3: Same situation, but now, instead of using his fist, he kicks. By your ruling, he's suddenly NOT dealing with the off-hand penalty--unless he also shoots the gun, in which case he suddenly gets hit with both the OHP and the MAP. Also, suppose he uses the dagger and kicks--do they both n...
by Deskepticon
Tue Apr 11, 2017 2:52 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

From simulations I've run, the original benefit of IMA (an extra d6 instead of an extra d4) adds about a 10% improvement to your chances of winning a battle (as do Block, Dodge, and Brawler, for comparison). Including Ambidextrous to a multi-attack roll also adds about a 10% improvement. So, it *is...
by Deskepticon
Tue Apr 11, 2017 2:29 pm
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

Like Clint said in the linked post, I think a lot of this boils down to how the GM decides to rule. Yep. I wasn't reputing Clint's answer. Or even disagreeing with it. You can abstract the Fighting skill and how it's treated. A character with Martial Arts doesn't have to throw a punch. Their whole ...
by Deskepticon
Tue Apr 11, 2017 6:25 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Off-Hand Attacks (and some ideas concerning them)

A question was recently posted in the Official Answers forum and Clint's response got me thinking... When wouldn't a kick be considered an "off-hand" attack? Should Ambidextrous apply it's benefit to the attack, or is another Edge more appropriate? For starters, it's a simple thing to rule...
by Deskepticon
Sat Apr 08, 2017 1:37 am
Forum: SW General Chat & Game Stories
Topic: Vehicle Sheet
Replies: 14
Views: 529

Re: Vehicle Sheet

kronovan wrote:...Just leave the weapon info blank, or fill it in and tell your players they're jammed or ornaments. 8)


I'm fixing up an old Crown Vic I bought from my local police. Think I'm gonna mount a couple fake machine guns in the grill now. Thanks for the idea. :lol:
by Deskepticon
Sat Apr 08, 2017 12:56 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 418

Re: Savage Wizarding World

I think there is a miss-conception here. The player still gets to start his character standard char gen - no limitations other than edges / hindrances not appropriate to the setting removed. On TOP of that, the School tenure grants them additional skills and edges - of which they get to choose from...
by Deskepticon
Thu Apr 06, 2017 9:45 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 418

Re: Savage Wizarding World

Darq666 wrote:Thanks for taking the time to do this - a lot to absorb!

I'm rethinking some of the things I said. The first post was written before I read the School PDF so some of it can be discounted.
by Deskepticon
Thu Apr 06, 2017 9:11 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 418

Re: Savage Wizarding World

I just read through the whole School progression method and I find it a bit questionable as well. I don't hate the idea, but the way it's done irks me. I think it stifles too much of a player's choice in advancing, and it's way too over powered. As characters progress, they receive a number of “auto...
by Deskepticon
Thu Apr 06, 2017 4:30 am
Forum: SW General Chat & Game Stories
Topic: Vehicle Sheet
Replies: 14
Views: 529

Re: Vehicle Sheet

Vinzent wrote:Lol! Glad I asked for more eyes on it.

Yeah, me too. :lol:

Okay, time to look for errors and give feedback.

That works for me. Much better than the lined paper I would have used. You do good work, man. 8)
by Deskepticon
Thu Apr 06, 2017 3:38 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Wizarding World
Replies: 10
Views: 418

Re: Savage Wizarding World

Coincidentally, I just watched all the Harry Potter movies for the first time last week. Oh boy, were they terrible! Every one of them suffers from the worst case of bad story-telling I've seen in a long while, with all the plots driven forward solely by a series of extremely convenient Ex Machina. ...
by Deskepticon
Tue Apr 04, 2017 11:14 pm
Forum: SW General Chat & Game Stories
Topic: Vehicle Sheet
Replies: 14
Views: 529

Re: Vehicle Sheet

Looks good.
Do you think you can do a horizontal layout?
by Deskepticon
Tue Apr 04, 2017 3:02 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [50F] Recosting/Rebalancing the races
Replies: 24
Views: 337

Re: [50F] Recosting/Rebalancing the races

I'm going to preface this by saying that my knowledge of 50F is pretty rudimentary, so I'm approaching this strictly by the numbers. Atani* [3] Doreen [3.5] Grael* [3.5] Human [2] Kehana* [3] Kraken* [3] Masaquani [2] Red Men (Half-Ugak)* [3] Scurillians* [3] Humans and Masaquani seem to come off as...
by Deskepticon
Tue Apr 04, 2017 1:28 am
Forum: SW Home-brew Settings & Conversions
Topic: System for Player-Created Arcane Backgrounds
Replies: 8
Views: 238

Re: System for Player-Created Arcane Backgrounds

Awesome! This is exactly the kind of system I want... how has it worked out in your games? How often have players taken the reigns and made their own ABs, and how does that work out? I'm going to dig through the forums to find out if anyone else is using your system. Thanks! I've used it about half...
by Deskepticon
Tue Apr 04, 2017 1:05 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Power Rangers?
Replies: 11
Views: 1927

Re: Savage Power Rangers?

As already mentioned, the biggest issue I see is that everyone will have an identical power set. The quick and dirty recourse would be to give each Ranger a specialized power, even if that diverts from source material. (I.E., Pink Ranger can Heal, Black Ranger can turn invisible/blend with shadow, e...

Go to advanced search