Search found 911 matches

by Freemage
Sun Apr 23, 2017 12:43 pm
Forum: SW General Chat & Game Stories
Topic: Is a Trick a separate action or part of an action?
Replies: 2
Views: 33

Re: Is a Trick a separate action or part of an action?

Under the base rule, yes. If you're very confident in your ability to Trick someone, you can take the Multi-Action Penalty (roll to Trick, then follow it up immediately with a Fighting Attack). Some settings have Edges that make this easier (Tricky Fighter gives you a bonus to Trick Maneuvers, while...
by Freemage
Sat Apr 22, 2017 7:31 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: Running SW Supers for kids?
Replies: 4
Views: 62

Re: Running SW Supers for kids?

The 'one or two powers' approach pretty heavily pushes for the Core Rules approach. Even with Best There Is, at low level/Rising Stars, you still typically end up with 3+ Powers. If you limit the New Power Edge to once per Rank, that should keep things from exploding later on (even if one of the pla...
by Freemage
Fri Apr 21, 2017 12:12 pm
Forum: SW General Chat & Game Stories
Topic: Using allies for the first time this weekend, tips?
Replies: 4
Views: 93

Re: Using allies for the first time this weekend, tips?

I've seen both methods (distribute the allies among all players, or have one player run all the allies together) work. The former seems a better fit for your situation; we used the single-player method primarily in a situation where that player was the "Command" character (like the captain...
by Freemage
Thu Apr 20, 2017 2:54 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] THE Magic Staff
Replies: 12
Views: 198

Re: [SR] THE Magic Staff

Seems like, to me at least, there are still a lot of open-ended vagueries. I get that the GM can make a lot of calls at the table, but I'm wondering how many of these are answered by different rules in the book (I'm just overlooking), or clarifications made... So anyone can pick up the staff and ca...
by Freemage
Thu Apr 20, 2017 2:32 pm
Forum: SW General Chat & Game Stories
Topic: Pitfalls of GMing Savage Worlds
Replies: 38
Views: 9121

Re: Pitfalls of GMing Savage Worlds

- I also mentioned in deadlands forum keeping track of edges can be tough. The BBEG in the last fight had 11 edges! Even with a cheat sheet it was tough to remember them all. Here's what BBEG had (it was a handful, I suppose I could have rewritten whole block as suggested but still, lot of work for...
by Freemage
Thu Apr 20, 2017 10:32 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

Ah. I wasn't aware of the trade-off ability. But looking thru my Savage RIFTS The Tomorrow Legion Player's Guide (2016), I only see that "2-for-1" tradeoff offered on the MARS F&G table, but not on any of the others...??? In addition, the cyborg build gives "two rolls on any of t...
by Freemage
Wed Apr 19, 2017 1:49 pm
Forum: SW General Chat & Game Stories
Topic: New shaken nerfs some powers, any fixes?
Replies: 9
Views: 190

Re: New shaken nerfs some powers, any fixes?

So I'm about to run my first Savage Worlds game in a while, since the new shaken rule errata. While I like the rule and am going to use it in my next game if only to see if I like it, I can't help but feel that some of the games powers like Confusion or Stun are nerfed quite heftily by this change,...
by Freemage
Wed Apr 19, 2017 9:47 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

Freemage - so, by basing your builds on random table results, that's not a build I can *choose*. If you're honestly rolling dice off the table, the odds of getting those particular combinations to allow so much damage right off the bat are very small... Not as small as you'd expect. All of those ta...
by Freemage
Wed Apr 19, 2017 9:42 am
Forum: SW General Chat & Game Stories
Topic: Pitfalls of GMing Savage Worlds
Replies: 38
Views: 9121

Re: Pitfalls of GMing Savage Worlds

Great topic & comments. - I've only run 2 SW games (reloaded), second time was better but still little wobbly on the whole parry / toughness / shaken / spirit chain of events. 3rd game coming up this weekend, feel more comfortable with it now. Keep thinking of toughness as armor class (D&D ...
by Freemage
Tue Apr 18, 2017 4:22 pm
Forum: SW Pinnacle Licensed Settings
Topic: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit
Replies: 194
Views: 8478

Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

Can Burrow be cast on a target, dragged underground, then left there? Seems like a quick way to get a GB out of the fight for awhile, not to mention a horrible way to die considering how long the pilot can survive in the suit. A similar question was asked awhile back. Burrow can be cast on an unwil...
by Freemage
Tue Apr 18, 2017 3:21 pm
Forum: SW Pinnacle Licensed Settings
Topic: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit
Replies: 194
Views: 8478

Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

Can Burrow be cast on a target, dragged underground, then left there? Seems like a quick way to get a GB out of the fight for awhile, not to mention a horrible way to die considering how long the pilot can survive in the suit. A similar question was asked awhile back. Burrow can be cast on an unwil...
by Freemage
Tue Apr 18, 2017 2:58 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Making the Mind Melter worth choosing
Replies: 131
Views: 3414

Re: [SR] Making the Mind Melter worth choosing

While I LOVE the idea of the meta-psionics edge, Leaving it as something outside the Melter class as an option doesn't address the original concern that Melters were too weak and too easy to duplicate/surpass with MARS. Maybe add it as a feature to the Melter IF where they can choose two of the met...
by Freemage
Tue Apr 18, 2017 12:57 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] THE Magic Staff
Replies: 12
Views: 198

Re: [SR] THE Magic Staff

It's an item, not a character, so it is unaffected by Born A Hero. It's unaffected by Born a Hero, but it's also not subject (as far as I can see) to the Rank restrictions a character would have. So you can pick any power you want for the Staff, but I'd say that multi-tiered powers are cast at the ...
by Freemage
Tue Apr 18, 2017 11:41 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] THE Magic Staff
Replies: 12
Views: 198

Re: [SR] THE Magic Staff

It's an item, not a character, so it is unaffected by Born A Hero. It's unaffected by Born a Hero, but it's also not subject (as far as I can see) to the Rank restrictions a character would have. So you can pick any power you want for the Staff, but I'd say that multi-tiered powers are cast at the ...
by Freemage
Tue Apr 18, 2017 10:27 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Making the Mind Melter worth choosing
Replies: 131
Views: 3414

Re: [SR] Making the Mind Melter worth choosing

One additional way to balance some of these would be to make the entire list an option-menu, accessed with an Edge: Meta-Psionic (Iconic, Mind Melter, Novice, Psionics d8, Smarts d8): You may select any two Meta-Psionic modifications from the list; once known, these may be applied 'on the fly' to an...
by Freemage
Tue Apr 18, 2017 9:19 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

Jounichi mentioned Trappings twice, but Deskepticon didn't address his points, so I got the feeling that Deskepticon was looking for something more rule-crunchy. And, to my mind, there's a disconnect between making *one* Attack roll (Sweep) and describing 3 or 4 different *results* from that attack...
by Freemage
Mon Apr 17, 2017 11:21 pm
Forum: SW Pinnacle Licensed Settings
Topic: Bestiary Conversions
Replies: 10
Views: 223

Re: Bestiary Conversions

They only get the innate abilities of the creatures they turn into. Note that only natural, inherent abilities to the form are gained , not anything derived from technology or training. Greater shape change cannot confer a Juicer’s chemical and nanotech enhancements, nor does it give the caster a L...
by Freemage
Mon Apr 17, 2017 8:41 pm
Forum: SW General Chat & Game Stories
Topic: Dragging a PC Behind a Horse
Replies: 4
Views: 89

Re: Dragging a PC Behind a Horse

I have an idea about having a rider run by, entangle a player in a mancatcher, and continue moving as far as the horse's movement can go - dragging the PC along the ground as it goes. I have an idea of how to apply damage in this instance, but I wanted to get some feedback from other GMs. 1. Use bu...
by Freemage
Mon Apr 17, 2017 5:01 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Making the Mind Melter worth choosing
Replies: 131
Views: 3414

Re: [SR] Making the Mind Melter worth choosing

By my reading, this is meant to coexist with 'normal' Trappings, not be unique Trappings for the MM to use, correct? This does represent a significant upgrade, then, since some Trappings will affect the same aspects of the powers in question. Some possible suggestions, given ValhallaGH's concerns: E...
by Freemage
Mon Apr 17, 2017 11:23 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 567

Re: Off-Hand Attacks (and some ideas concerning them)

(I think you meant 4 attacks, Valhalla never said anything about 5 attacks...) Then the same thing applies to Deskepticon's original suggestion - add in Frenzy+Improved Frenzy, and you've got 4 attacks, with only a -2 MAP to each of them. Now, Valhalla was focusing on the damage, but since he was h...

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