Search found 595 matches

by Brickulos
Tue Mar 28, 2017 11:56 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Automaton Jock
Replies: 6
Views: 33

Re: [SR] Automaton Jock

It looks a bit stronger than Robot Armor Pilot, but robot armors are generally stronger than automatons, so that's probably fine. Yeah, a toe to toe fight between a gunwolf and a Battlelord would not go well for the Battlelord. True. The Battlelord has no really effective options to hurt the Gunwol...
by Brickulos
Tue Mar 28, 2017 11:25 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Automaton Jock
Replies: 6
Views: 33

Re: [SR] Automaton Jock

Yeah, if you're doing it as a M.A.R.S. (and that seems like the right call) then it would have AB (Magic) and Automaton Bond. So AB, d6 Spellcasting, three Ley Line Walker powers, Automaton Bond, d6 Piloting, and only two Fortune & Glory rolls. It looks a bit stronger than Robot Armor Pilot, bu...
by Brickulos
Tue Mar 28, 2017 11:06 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Automaton Jock
Replies: 6
Views: 33

Re: [SR] Automaton Jock

The biggest weakness of Automatons is that you can target the mage. Kind of like going after the Warcaster in Warmachine . We've only got two Automatons. The Battlelord is Size 7 and Toughness 32 (15), which is almost as tough as the Size 6 Forager. Offensively, the magic sword is good, the lightni...
by Brickulos
Tue Mar 28, 2017 10:01 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Automaton Jock
Replies: 6
Views: 33

[SR] Automaton Jock

So I was looking through the SFNA and noticed the writeup on Automatons. It got me thinking about character options centered around an "Automaton Jock." Like what might the requirements be for the Jock Edge? Plus the bonded status should probably be it's own Edge too. And what should an &q...
by Brickulos
Tue Mar 28, 2017 7:31 am
Forum: SW Pinnacle Licensed Settings
Topic: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit
Replies: 164
Views: 7231

Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

My own latest broken concept involves group effort,and assumes a player group of at least four PCs, and works much better with 6 (or more with Sidekicks). Everyone takes Improved Level-Headed, and Quick. EVERYONE. With a six-character table, you're now looking at a minimum of 18 cards every initiat...
by Brickulos
Sat Mar 25, 2017 11:26 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Combat Cyborg Power Armor
Replies: 15
Views: 246

Re: [SR] Combat Cyborg Power Armor

Thanks. Some things: The Toughness is a lot better (+6 is a lot in this system) than a base 'Borg, but less than some starting player characters will be. I dropped the Ion Cannons down to a double-barrel personal ion gun - seems a better fit for the flavor intended, plus I was having trouble concep...
by Brickulos
Sat Mar 25, 2017 10:41 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Combat Cyborg Power Armor
Replies: 15
Views: 246

Re: [SR] Combat Cyborg Power Armor

ValhallaGH wrote:Okay, here's a link to my current design.
http://gunrocksgamingrules.pbworks.com/w/page/116659248/Savage%20Rifts%20Stuff
You can ignore the TW armor.


Looks solid and well worth the difficulty of acquisition.
by Brickulos
Fri Mar 24, 2017 1:49 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Combat Cyborg Power Armor
Replies: 15
Views: 246

Re: [SR] Combat Cyborg Power Armor

It really only matters when taking into account whether they can make use of melee combat Edges.

It seems like a solid idea. I also think they should get some type advantage because the Robot Armor doesn't require environmental systems or even comfortable seating.
by Brickulos
Fri Mar 24, 2017 1:44 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Where da summons at?
Replies: 18
Views: 273

Re: [SR] Where da summons at?

The examples in the SWDX are just to give a yardstick for you to work with. An exhaustive list isn't in the spirit of FFF.
by Brickulos
Fri Mar 24, 2017 12:50 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Combat Cyborg Power Armor
Replies: 15
Views: 246

Re: [SR] Combat Cyborg Power Armor

So which set of rules do they follow for operation?
by Brickulos
Wed Mar 22, 2017 3:10 pm
Forum: SW Pinnacle Licensed Settings
Topic: Alchemist
Replies: 8
Views: 185

Re: Alchemist

Lighthouse wrote:I don't have Shaintar. Is it good?


Its one of my favorite settings. It's the setting Sean Patrick Fannon created before writing Savage Rifts.
by Brickulos
Wed Mar 22, 2017 11:11 am
Forum: SW Pinnacle Licensed Settings
Topic: Alchemist
Replies: 8
Views: 185

Re: Alchemist

I would check out the Alchemist AB from Shaintar. They can stockpile potions because their PP regenerates as normal. The main limiting factor is the time it takes to make the potions and the money involved. The breakdown is essentially $250 per PP spent.
by Brickulos
Tue Mar 21, 2017 7:31 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Different take on the Boom Gun
Replies: 22
Views: 432

Re: [SR] Different take on the Boom Gun

It's probably sufficient to just apply common sense and reduce the damage as seems appropriate. A few bandits or a wooden shack probably won't slow the barrage much, but a dozen Dead Boys will absorb a good bit of it, a robot armor more, and a solid hillside will stop it completely. Also remember t...
by Brickulos
Tue Mar 21, 2017 7:42 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Healing Mangled Characters
Replies: 12
Views: 271

Re: [SR] Healing Mangled Characters

Just a note, you can also have casters roll cooperatively. So anyone with AB Miracles, or the Faith skill, could assist with Greater Healing to potentially reduce the penalty.
by Brickulos
Thu Mar 16, 2017 12:11 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR]How Long to Don/Doff Glitter Boy Armor?
Replies: 7
Views: 185

Re: [SR]How Long to Don/Doff Glitter Boy Armor?

I visualized it like Fallout 4, you just step into/out of it. So an action?
by Brickulos
Thu Mar 16, 2017 11:30 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] TechnoWizard Gadgets
Replies: 11
Views: 233

Re: [SR] TeP{age 44rd Gadgets

Wherever you're downloading from is wrong. Page 44 is the start of the Flame Wind Dragon Hatchling . On page 43 is the second half of the TW version of Gadgeteer, Arcane Machinist . That temporary device does have it's own pool of PPE. Because it explodes when it runs out, or the end of the session...
by Brickulos
Thu Mar 16, 2017 8:41 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Magical gear sourcing
Replies: 2
Views: 109

Re: [SR] Magical gear sourcing

You can use the rules from the Fantasy Companion or Shaintar.
by Brickulos
Wed Mar 15, 2017 10:01 pm
Forum: SW Pinnacle Licensed Settings
Topic: Disguising Robot Vehicles
Replies: 28
Views: 333

Re: Disguising Robot Vehicles

malikaithered wrote:And I think to go in as a major upgrade it has to be on the TW list in general and not just the list of that specific TW right?


I don't see why they couldn't. they know the power.
by Brickulos
Wed Mar 15, 2017 8:04 pm
Forum: SW Pinnacle Licensed Settings
Topic: Disguising Robot Vehicles
Replies: 28
Views: 333

Re: Disguising Robot Vehicles

If you were really desperate, you could (1) convert the Robot Armor into a TW device, (2) find a TW who started with the Disguise power from a lucky HJ roll, and then (3) add DIsguise as a major upgrade. :) (Defensive powers for TW vehicles are a fuzzy area, but our interpretation has been that a p...
by Brickulos
Tue Mar 14, 2017 10:57 pm
Forum: SW Pinnacle Licensed Settings
Topic: Disguising Robot Vehicles
Replies: 28
Views: 333

Re: Disguising Robot Vehicles

Sitting Duck wrote:Only thing is that disguise is not available to Technowizards. Then again, neither is illusion.


Result 8-10 on the Magic and Mysticism HJ table could get a TW Illusion though.

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