Search found 540 matches

by Brickulos
Sat Feb 25, 2017 5:49 pm
Forum: SW Pinnacle Licensed Settings
Topic: Dimension Hopping to/from Low Magic Wolrds
Replies: 32
Views: 371

Re: Dimension Hopping to/from Low Magic Wolrds

Edit: Hey, and that actually gives me an idea, though. If half of your spirit die is drainable, perhaps add a bit to the Wizard edge, or make it it's own edge, but, the ability to also draw upto half of your spirt die of PPE, make a vigor roll, failure means a fatigue or wound level. You're describ...
by Brickulos
Sat Feb 25, 2017 4:43 pm
Forum: SW Pinnacle Licensed Settings
Topic: Dimension Hopping to/from Low Magic Wolrds
Replies: 32
Views: 371

Re: Dimension Hopping to/from Low Magic Wolrds

Edit: Hey, and that actually gives me an idea, though. If half of your spirit die is drainable, perhaps add a bit to the Wizard edge, or make it it's own edge, but, the ability to also draw upto half of your spirt die of PPE, make a vigor roll, failure means a fatigue or wound level. You're describ...
by Brickulos
Thu Feb 23, 2017 12:53 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

Here's a tweaked version of the mech, solely land-based now. Extreme training: • Parry Level 4 +4 • Super Agility Level 1 +2 • Super Edge: Imp. Frenzy (+4), Nerves of Steel (+2) • Super Fighting Level 2 +2 • Super Shooting Level 2 +2 Lightning Reflexes: Extra Action Level 1 +3 Mech: • Advanced Senso...
by Brickulos
Wed Feb 22, 2017 7:54 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Master of Magic? Maybe pretty good at magic.
Replies: 63
Views: 1690

Re: [SR] Master of Magic? Maybe pretty good at magic.

I actually wish I never started this thread. After seeing them in play, the Line Walker is definitely the Master of Magic. His ability to stay focused on magic only and draw PPE as a free action makes him a virtual demigod in play. The Mystic just not so much, while an awesome character the mystic ...
by Brickulos
Wed Feb 22, 2017 5:14 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

Thanks for the clarification Clint. I though adding Contingent might be double dipping. Just keep in mind the limitations. Someone only has to remove one device not five, and disabling the Growth power in any way also disables all the Contingent powers as well. I can't think of another way to model...
by Brickulos
Wed Feb 22, 2017 1:47 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mountaineer Mk 2 crew requirements
Replies: 15
Views: 250

Re: [SR] Mountaineer Mk 2 crew requirements

The Mountaineer Mk 2 has a listed crew of 2+8, meaning it needs two drivers at all times to avoid a -2 Driving penalty. I know it's one big-ass truck, but I'm having trouble imagining how that works. One guy steers and the other one works the pedals? I imagine the second driver acts as lookout and ...
by Brickulos
Wed Feb 22, 2017 12:28 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

Mech Suit: • Big Freakn’ Bot: Growth Level 7 (+21), Big Fists (+1), Device (-1), Monster (-2), Long Stride (+2) +21 • Handheld Railgun: Attack, Ranged Level 3 (+6), AP 6 (+3), Device (-2), Enhanced Damage (+4), HW (+1), Lethal (-1) Range (+2) +13 • High Impact Plating: Armor Level 3 (+3), Device (-...
by Brickulos
Wed Feb 22, 2017 9:00 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

Brickulos wrote: Jounichi wrote: First off, with a power limit of 20 growth can't be 21 PP unless your hero also has Best There Is. This means shaving something down, and if you want all those positive modifiers then you're dropping down to only Size +6. Wouldn't the power limit increase to 23 with...
by Brickulos
Tue Feb 21, 2017 9:06 pm
Forum: SW Pinnacle Licensed Settings
Topic: Toughness of robot armor, and the limits of Savage Worlds
Replies: 14
Views: 264

Re: Toughness of robot armor, and the limits of Savage Worlds

Improved Psi-Sword
Greater Boost Spirit
Greater Smite
Greater Warrior's Gift. Improved Frenzy and Improved Trademark Weapon

She hit it twice for d8+3d12+d6+17 AP 8
by Brickulos
Tue Feb 21, 2017 8:58 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

Plus, at least a few Edges should carry over regardless. Which ones? I'm having a little trouble envisioning which somatic-based abilities would carry over to the "button pressing and lever pulling" of operating a mech. The most obvious ones would be Marksman or Rock and Roll!, but it als...
by Brickulos
Tue Feb 21, 2017 8:54 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

First off, with a power limit of 20 growth can't be 21 PP unless your hero also has Best There Is. This means shaving something down, and if you want all those positive modifiers then you're dropping down to only Size +6. Wouldn't the power limit increase to 23 with Super Karma? That's nothing to s...
by Brickulos
Tue Feb 21, 2017 7:55 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

Looks alright. I might also look into using the Switchable mod to swap out his "human" power set with his "mech" power set, since he should lose all those Trait boosts once he steps into the mech. The guy doesn't need to have "super powers" per se ... simply buy a ton ...
by Brickulos
Tue Feb 21, 2017 6:46 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

Re: [SPC2] Building a Mech pilot

Here's a first pass at the power set with Heavy Hitter level and Super Karma. Extreme training: • Super Agility Level 1 +2 • Super Fighting Level 2 +2 • Super Shooting Level 2 +2 Lightning Reflexes: Extra Action Level 1 +3 Mech Suit: • Big Freakn’ Bot: Growth Level 7 (+21), Big Fists (+1), Device (-...
by Brickulos
Tue Feb 21, 2017 5:42 pm
Forum: SW Pinnacle Licensed Settings
Topic: Toughness of robot armor, and the limits of Savage Worlds
Replies: 14
Views: 264

Re: Toughness of robot armor, and the limits of Savage Worlds

In general, the only extreme danger to Robot Armor in my game has been the Cyberknight.
by Brickulos
Tue Feb 21, 2017 4:31 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Building a Mech pilot
Replies: 16
Views: 157

[SPC2] Building a Mech pilot

So I was considering how to design a Mech piloting character. At first, I was going to go with Gimmick, but I wanted the pilot to be extraordinary outside of the Mech too. Some Super Traits and maybe a level of Extra Actions. So would adding a Device Modifier to the majority of powers be good way to...
by Brickulos
Mon Feb 20, 2017 2:23 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Laser weapons always MD
Replies: 17
Views: 345

Re: [SR] Laser weapons always MD

ubergeek2012 wrote:
Brickulos wrote:A heavy rifle does 2d10 damage.


We were comparing to the damage of higher end laser rifles for Rifts, like the NG-L5 and Wilk’s 457 Pulse.


That's the damage paradigm for laser weapons, except for shotguns, ballistic weapons do two damage dice. In the case of most rifles, d8 or d10.
by Brickulos
Mon Feb 20, 2017 1:50 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Laser weapons always MD
Replies: 17
Views: 345

Re: [SR] Laser weapons always MD

MD weapons don't ignore normal armor. All they do is let you touch things in MD armor. The weapon list contains a lot of interesting experiments, and I suspect that the Pump PIstol was "how can we balance an MD handgun?" But it's the weakest weapon in the book, not much of a threat to any...
by Brickulos
Sun Feb 19, 2017 11:51 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: (SR) Weird Scientists and TW Devices
Replies: 1
Views: 58

(SR) Weird Scientists and TW Devices

So RAW, core Weird Scientists have no PPE of their own. Can they use the PPE stored in their Gizmos to power TW devices, or are they restricted to using TW devices with internal stores of power? Also, does Strain impair Weird Scientist's skill rolls? I would think it does, but since everything about...
by Brickulos
Sun Feb 19, 2017 11:32 am
Forum: SW Pinnacle Licensed Settings
Topic: (SR) Streetfighter-esque Character
Replies: 4
Views: 104

Re: (SR) Streetfighter-esque Character

The Adept edge proves that a trapping that makes a power affect only the user is limiting enough to be a free action (for an edge). If you limit it to natural weapons and unarmed attacks then it probably doesn't require an edge. If you reduce the duration to a single action, having the attack and c...
by Brickulos
Sun Feb 19, 2017 10:46 am
Forum: SW Pinnacle Licensed Settings
Topic: (SR) Streetfighter-esque Character
Replies: 4
Views: 104

(SR) Streetfighter-esque Character

So I've been brainstorming some more interesting types of foes that my players may run into and I was considering trying to use the Core AB Super Powers to make martial artist characters like those found in Streetfighter or others where they use energy attacks. I was considering using Smite to recre...

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