Search found 48 matches

by Café Truck
Wed Jan 11, 2017 12:13 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mods, Robot Armor and Dual-Linked Weapons
Replies: 14
Views: 261

Re: [SR] Mods, Robot Armor and Dual-Linked Weapons

Well to clarify a bit and hopefully avoid any confusion (my last post was a bit late and perhaps not as clear as it could be), the key is that the number of Mods used for linking weapons comes from the SFC not SR. The actual rules from the setting only allow for swapping out weapons Mod for Mod, no...
by Café Truck
Tue Jan 10, 2017 9:32 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mods, Robot Armor and Dual-Linked Weapons
Replies: 14
Views: 261

Re: [SR] Mods, Robot Armor and Dual-Linked Weapons

Being able to "buy almost anything" doesn't mean that thing exists to be bought. The players are surely never going to have the money of the Coalition or NGR to be able to fund the design and production of their own specialized suit of robot armor which has a bunch of dual-linked weapons....
by Café Truck
Mon Jan 09, 2017 3:11 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mods, Robot Armor and Dual-Linked Weapons
Replies: 14
Views: 261

Re: [SR] Mods, Robot Armor and Dual-Linked Weapons

No the total mod cost is 4. That's based on the Scifi Companion. Just to comprehend--dual linked weapons take up no more mods than the original weapon? I'm trying to comprehend, in that case, why you wouldn't have ALL dual-linked weapons (or quad-linked, assuming the math continues in that vein), s...
by Café Truck
Mon Jan 09, 2017 1:14 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mods, Robot Armor and Dual-Linked Weapons
Replies: 14
Views: 261

Re: [SR] Mods, Robot Armor and Dual-Linked Weapons

Brickulos wrote:Linked systems are half of the total number of mods of the constituent weapons.


So, a dual-linked Medium Rail Gun system would be 6 mods (4 for the first + 2 for the linked), correct?

Which book is that in?

Thanks!
by Café Truck
Mon Jan 09, 2017 12:13 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mods, Robot Armor and Dual-Linked Weapons
Replies: 14
Views: 261

[SR] Mods, Robot Armor and Dual-Linked Weapons

How does one go about determining how many mods a dual-linked weapon system uses up? For instance, the Gunwolf Robot Armor has dual-linked Medium Rail Guns. A single Medium Rail Gun is 4 mods. How many is a dual-linked system? Surely not 8 mods, which seems like a high price for a comparatively mode...
by Café Truck
Sat Jan 07, 2017 8:49 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SR] Robot Armor, Combat Edges, and Cybernetics
Replies: 1
Views: 101

[SR] Robot Armor, Combat Edges, and Cybernetics

A couple of (hopefully) quick questions on Robot Armor: 1. Does a Robot Armor Pilot get the benefit of edges like Marksman or Rock and Roll when firing weapons mounted to his Robot Armor? I know the book says fighting-based maneuvers may be attempted, but Edges may not. Does that apply to only activ...
by Café Truck
Sat Dec 24, 2016 7:42 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SR] Rail Guns and Snapfire
Replies: 1
Views: 130

[SR] Rail Guns and Snapfire

Do all railguns (except those that specifically note otherwise) impose a Snapfire penalty when mounted to a vehicle, or does Snapfire only appply to hand-carried railguns?

Thanks!
by Café Truck
Tue Oct 18, 2016 9:47 pm
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SR] Robot/Power Armor Resistance to "Ballistics"
Replies: 1
Views: 112

[SR] Robot/Power Armor Resistance to "Ballistics"

What qualifies as a ballistic weapon in Savage Rifts? Your post here says that projectile weapons are ballistics: http://www.pegforum.com/viewtopic.php?f=62&t=50625&p=451256&hilit=Ballistic#p451256 My confusion stems from the relative dearth of projectile weapons in the game. Besides rai...
by Café Truck
Tue Oct 18, 2016 8:40 pm
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SR] Robot Armor Dual Linked Weapons Mechanics and Mods
Replies: 1
Views: 110

[SR] Robot Armor Dual Linked Weapons Mechanics and Mods

Dual linked vehicle weapons fired from robot armor get a +1 to the Shooting roll and +2 to damage, but I'm a little unsure how those mechanics work in practice. Using dual-linked medium ion cannons as a test case, does that mean: 1) roll one Shooting die at +3 (+1 for linking, +2 for ion cannon at c...
by Café Truck
Sat Oct 01, 2016 7:23 am
Forum: SW Pinnacle Licensed Settings
Topic: Armor Degrading Houserule
Replies: 7
Views: 206

Re: Armor Degrading Houserule

One thing I don't like about Savage Rifts is that people who don't have a reasonable chance to overcome their opponents toughness with damage can't really do much. In Palladium Rifts, a group of people could combine their fire to eventually take down even the toughest foe, that isn't so true in thi...
by Café Truck
Tue Sep 20, 2016 12:04 pm
Forum: SW Pinnacle Licensed Settings
Topic: Why be a GB when you can be a M.A.R.S. PA Soldier?
Replies: 240
Views: 6170

Re: Why be a GB when you can be a M.A.R.S. PA Soldier?

Techno-Wizards have the capacity to convert almost any technological device into a Techno-Wizardry (or, more commonly, TW) device. This has the advantage of powering such items via ISP/PPE instead of a normal energy source or even ammunition. That seems like a pretty explicit statement that a TW co...
by Café Truck
Mon Sep 19, 2016 8:25 pm
Forum: SW Pinnacle Licensed Settings
Topic: Why be a GB when you can be a M.A.R.S. PA Soldier?
Replies: 240
Views: 6170

Re: Why be a GB when you can be a M.A.R.S. PA Soldier?

Technically it doesn't state that normal items converted by Techno-wizards become TW devices. Lorewise, there's tons of TW gear used by normal humans in Lazlo, Dweomer, and Stormspire, they just require an AB or a pyramid to recharge them. Yup, it does. Sidebar in the Gear section titled "Tech...
by Café Truck
Fri Sep 16, 2016 2:52 pm
Forum: SW Pinnacle Licensed Settings
Topic: Savage Rifts® Player's Guide Errata
Replies: 274
Views: 12915

Re: Savage Rifts® Player's Guide Errata

Might have been intentional, but the smallest of the Plasma Ejectors (the NG-E4, which weighs 20 pounds) has by far the largest payload (120 shots!), while the NG-E15 (70 pounds, ROF 3) carries only 48 shots. Were these meant to be swapped? A 120 shot capacity would certainly make more sense for the...
by Café Truck
Thu Sep 15, 2016 9:19 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] What This Setting Really Needs
Replies: 18
Views: 675

Re: [SR] What This Setting Really Needs

I like the concept a lot. I initially rolled up a "pure" spell caster and was dismayed that my starting gear gave me a penalty out the gate.

I would change this to allow the first aid kit and flashlight to be accessible without opening the whole thing, though.
by Café Truck
Thu Sep 15, 2016 8:15 pm
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SR] Power Armor, Hero's Journey, and Big ol' Guns
Replies: 1
Views: 189

[SR] Power Armor, Hero's Journey, and Big ol' Guns

Ok, 3 power armor questions: 1) Can a Glitter Boy pilot or a MARS Power Armor Soldier roll on the Body Armor Hero's Journey table and apply the result to his power armor instead of his body armor? 2) In the "Heavy and Vehicular Weapons" section, it explains that power armor pilots can use ...
by Café Truck
Mon Sep 12, 2016 5:46 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SR] Coalition Field Manual: CA-7 Armor Features
Replies: 1
Views: 132

[SR] Coalition Field Manual: CA-7 Armor Features

Does the CA-7 armor have the same features as the CA-3 and 4 armors (Full Environmental Protection, thermal and night vision, etc.) or only those features listed under its description? The intro to the new armors suggests that they all feature improved environmental features, electronics, etc., but ...
by Café Truck
Fri Sep 09, 2016 1:36 pm
Forum: SW Pinnacle Licensed Settings
Topic: My Homebrew Mind Melter Additions
Replies: 71
Views: 1196

Re: My Homebrew Mind Melter Additions

As an addendum to my post above, I think it should probably have an ISP cost to use Bio Manipulation. As I recall, the Palladium version was a pretty low cost (especially considering how much more expensive most of the Super Psionics cost to cast), so you would probably be balanced to charge as lit...
by Café Truck
Fri Sep 09, 2016 10:00 am
Forum: SW Pinnacle Licensed Settings
Topic: Why be a GB when you can be a M.A.R.S. PA Soldier?
Replies: 240
Views: 6170

Re: Why be a GB when you can be a M.A.R.S. PA Soldier?

I'm glad they did something to try and restrict the Glitter Boy to its Iconic Framework. I know it won't work for some games, and that's fine, but Glitter Boy Pilot is the only Iconic Framework who's defining characteristic is a physical thing that can be stolen (or acquired) if the GM allows it. I ...
by Café Truck
Fri Sep 09, 2016 8:01 am
Forum: SW Pinnacle Licensed Settings
Topic: My Homebrew Mind Melter Additions
Replies: 71
Views: 1196

Re: My Homebrew Mind Melter Additions

As an addendum to my post above, I think it should probably have an ISP cost to use Bio Manipulation. As I recall, the Palladium version was a pretty low cost (especially considering how much more expensive most of the Super Psionics cost to cast), so you would probably be balanced to charge as litt...
by Café Truck
Thu Sep 08, 2016 8:41 pm
Forum: SW Pinnacle Licensed Settings
Topic: My Homebrew Mind Melter Additions
Replies: 71
Views: 1196

Re: My Homebrew Mind Melter Additions

Ah, okay. I do recall that; so that means I may make some changes to Bio-Manipulation, since Mind Melters don't have the same moral restrictions as Mystics do, and also because I don't necessarily want to restrict them to ONLY using damaging powers that way. Perhaps instead of including Bio-Manipul...

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