Search found 83 matches

by Myrmicus
Mon Jan 16, 2017 6:32 pm
Forum: SW General Chat & Game Stories
Topic: Dropping Objects and Momentum
Replies: 4
Views: 146

Re: Dropping Objects and Momentum

For dropped object, I'd use falling damage + improvised weapon damage.
As for the rolling boulder, I'd use vehicle collision damage.
by Myrmicus
Fri Jan 13, 2017 1:47 pm
Forum: SW Home-brew Settings & Conversions
Topic: [Conversion] Savage Starcraft - WIP
Replies: 1
Views: 67

[Conversion] Savage Starcraft - WIP

Hello all. Suffering from the Hindrance "too much imagination and not enough patience to wait for one work tobe finished to start another", I'm starting to build a conversion of the Starcraft universe into Savage Worlds... slowly. This topic is open to debate and is actually a call for hel...
by Myrmicus
Thu Jan 12, 2017 3:35 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Character Advice
Replies: 7
Views: 173

Re: [SPC2] Character Advice

Shrinking could definitely be one of them, but as written there isn't a permanent modifier for Shrinking like there is for Growth. You'll have to invent one. Almost any "change state" powers (growth, intangibility, invisibility) have the permanent modifier for -2. A "Limitation -2 : ...
by Myrmicus
Thu Jan 12, 2017 11:40 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC] "Worst" and most "Broken"
Replies: 19
Views: 699

Re: [SPC] "Worst" and most "Broken"

The trapping for this specific case is "plants growing inside of matter, destroying and consuming it". It is derived from the Matter Control power (even if it is another power altogether) and, as trapped, create matter for the character to control. This particular player is quite clever, a...
by Myrmicus
Thu Jan 12, 2017 2:21 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC] "Worst" and most "Broken"
Replies: 19
Views: 699

Re: [SPC] "Worst" and most "Broken"

With the use of some necromancy, I cast some resurrection on this thread. One of my PC made me do so... 'cause he uses a sidekick (5pts) with Strong Decay, Duplication and the "team player" edge. 3 decay attack with an average d12+6 fighting (+4 from gang up, +2 from touch attack) Even the...
by Myrmicus
Wed Jan 11, 2017 11:28 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SF] Race creation - cyber-plagued
Replies: 3
Views: 87

Re: [SF] Race creation - cyber-plagued

For the balance part : Half-Machine : Didn't think about the +2 part of every race creation in that. Will take care of it. The extra hindrance from cyborg is included within Plagued. Plagued : As said, Plagued is -2, but have two major hindrances : the Terminally Ill and the major Paria (chased by a...
by Myrmicus
Wed Jan 11, 2017 3:05 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SF] Race creation - cyber-plagued
Replies: 3
Views: 87

[SF] Race creation - cyber-plagued

Hello. I'm building a race list for a Sci-Fi campaign (since my current NE will reach a conclusion soon). The first step is the creation of the universe and its population. The base synthetics are good, I'll keep 'em, but I have a Cyborg race in mind and I'm not sure about its racial traits cost. Th...
by Myrmicus
Wed Jan 04, 2017 7:10 am
Forum: SW General Chat & Game Stories
Topic: Custom Setting Rules
Replies: 88
Views: 1971

Re: Custom Setting Rules

So, let's recap : Cyber-Reject : Just like any transplanted organs, cyberware are seen as foreign by tho body. As such, anyone sporting cyberware must take some sort of medication to prevent his body from rejecting the transplants at least once a day. If he cannot, the character must roll the lowest...
by Myrmicus
Wed Jan 04, 2017 5:06 am
Forum: SW General Chat & Game Stories
Topic: Custom Setting Rules
Replies: 88
Views: 1971

Re: Custom Setting Rules

I'm not seeing a cohesive theme here. Basically the character needs to take medicine to keep his body from rejecting the implants. If he doesn't, he takes Fatigue damage... but the implants continue to function. :? In real life, this type of thing occurs with live organ transplants... and rejection...
by Myrmicus
Tue Jan 03, 2017 2:42 pm
Forum: SW General Chat & Game Stories
Topic: Custom Setting Rules
Replies: 88
Views: 1971

Re: Custom Setting Rules

More suited for a Sci-Fi game : Cyber-Reject : Just like in real life, the organism sees transplants as foreign and rejects them. Someone with cyberwares must take some sort of medication to keep them. Treat this as a the Major Hindrance Habit. The Cyber-Tolerent and Cyborg Edges don't counter this,...
by Myrmicus
Fri Dec 23, 2016 5:50 am
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1324

Re: The Story or having fun?

Ah, but I agree ValhallahGH : ignoring a dice result should be very rare. I just accept the fact that it will happen from time to time. I generally don't use this trick if there's another solution... (My main defense against one shots is a high toughness). And I never ignored dice result to actually...
by Myrmicus
Thu Dec 22, 2016 10:07 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1324

Re: The Story or having fun?

If I learned a GM had tweaked an early die-roll and it resulted in some other bad thing happening, I would walk from the table--mid-game, if that's when I found out. And yes, I put a premium on player agency. The GM (and I try to GM as much as I can) has the obligation to roll with the punches as b...
by Myrmicus
Thu Dec 22, 2016 3:23 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1324

Re: The Story or having fun?

To be honest, I don't do that very often. I do not control every step, I just take advantage of the screen when I feel it makes for a better experience. All team slaughtered because I got a lucky roll ? Where's the fun in that ? The Big Bad one shoted by a lucky roll ? Where's the fun in that ? It's...
by Myrmicus
Thu Dec 22, 2016 6:21 am
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1324

Re: The Story or having fun?

And use a screen. Totally optional. If you're going to fudge or ignore dice rolls then you absolutely want to use a screen. But if you're not obeying the dice then why are you rolling them in the first place? Working an elaborate deception on you players? That's exactly that yes. Most of the time, ...
by Myrmicus
Sun Dec 18, 2016 5:47 pm
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1324

Re: The Story or having fun?

As a Gamemaster you have two options for resolving an in-game situation. 1) Narrate the results. This is often used for conversations, normal travel, and other situations where the GM has a really good idea of how things will work out. 2) Roll the dice. Commonly used for combat, tricky movement, an...
by Myrmicus
Sat Dec 17, 2016 5:31 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SPC2] Some contingency
Replies: 1
Views: 114

[SPC2] Some contingency

Recently, I was toying around the contingency modifier and some question arose. I saw in a previous question that you could tie a power to another with contingency, such as giving your Matter Control power an Attack Melee power. Okay, but for some powers, this raise the question : does this continge...
by Myrmicus
Fri Dec 16, 2016 4:04 am
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1324

Re: The Story or having fun?

I think a GM should care for his player's tastes. One of my more proficient (and by that I mean, the one that gets the job done the most) always tries to gather intel and allies. He has his own agenda and always wants to control, not destroy every ennemy... and he tends to play rutheless or, at leas...
by Myrmicus
Thu Dec 15, 2016 4:31 am
Forum: SW General Chat & Game Stories
Topic: The Story or having fun?
Replies: 65
Views: 1324

Re: The Story or having fun?

Fun prevail, but story is important. They are two face of the RPG coin, in my opinion. My approach is about "plot branches". In my current Necessary Evil Campaign, PCs had multiple branches to explore. They start in a V'Sori underground prison, but are freed by the Partisan. Upon escaping,...
by Myrmicus
Sun Dec 11, 2016 7:22 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Necromancy and raising dead.
Replies: 6
Views: 183

Re: [SPC2] Necromancy and raising dead.

True that, I only am of those who like things to be what they are... that's why I put a partial -1 on a bat-dude costume even though it is never an actual problem in comics.
by Myrmicus
Sun Dec 11, 2016 6:40 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Some Super Sorcery and Invent applications
Replies: 1
Views: 127

[SPC2] Some Super Sorcery and Invent applications

Today's questions are about those two powers that grant powers... Their mechanics aren't really the point of this topic, but rather what should be considered acceptable : Sidekick. With this power costing only 5 power points, I can see an inventor or a super sorceror having enough level in invent/so...

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