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by ValhallaGH
Sat Feb 25, 2017 8:34 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Vehicle combat question
Replies: 9
Views: 94

Re: [SR] Vehicle combat question

On foot, correct. On vehicles, or mounted, you're great: http://www.pegforum.com/viewtopic.php?p=459764#p459764
by ValhallaGH
Sat Feb 25, 2017 8:25 pm
Forum: SW General Chat & Game Stories
Topic: When can you repeat failed skill checks?
Replies: 4
Views: 61

Re: When can you repeat failed skill checks?

I notice SW has no guidelines for when you can repeat failed skill checks. ... So, how do you handle it? I use the existing guidelines in the rules. Specifically, the circumstances of the check. Swimming checks? If you don't drown, or critically fail, then you can try again. Survival to find suppli...
by ValhallaGH
Sat Feb 25, 2017 8:17 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Vehicle combat question
Replies: 9
Views: 94

Re: [SR] Vehicle combat question

Yep, though you'll probably have some multi-action penalties for driving around and firing a gun. Not all the time, but at least some of the time.
by ValhallaGH
Fri Feb 24, 2017 10:35 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Vehicle combat question
Replies: 9
Views: 94

Re: [SR] Vehicle combat question

Corwin wrote:Though I admit I may be wrong. But that's how I thought it worked.

You're correct. Snapfire doesn't apply to mounted weapons.
by ValhallaGH
Fri Feb 24, 2017 8:49 pm
Forum: SW General Chat & Game Stories
Topic: Multiple Actions Per Round
Replies: 8
Views: 110

Re: Multiple Actions Per Round

I'm wondering whether anyone else is experiencing this? I'm new to Savage Worlds and I'm noticing that due to the fact that players essentially have infinite actions in their turn, there's a fair amount of analysis paralysis. Nope, but I'm pretty clear to folks that every action (not free action) a...
by ValhallaGH
Thu Feb 23, 2017 11:17 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Four Horsemen of the Apocalypse
Replies: 14
Views: 244

Re: [SR] Four Horsemen of the Apocalypse

There are more ways to be tough than just Wounds and Toughness. There's situational resistances, like the Mind Melter's resistance to psionic damage. There's reduced damage, like the Greater Demon's Abyssal Nature ability. The Sci-Fi Companion gave us Compartmentalization rules, limiting the number ...
by ValhallaGH
Thu Feb 23, 2017 6:30 pm
Forum: SW General Chat & Game Stories
Topic: Custom Summon Ally
Replies: 5
Views: 84

Re: Custom Summon Ally

Beyond the guidelines the power already gives? Those are going to be dictated by the setting, more than anything else. For example, a Fire Elemental is kind of weak in a setting where a shepherd's belt knife is enchanted, but is obscenely powerful in a modern police drama setting that has no magical...
by ValhallaGH
Thu Feb 23, 2017 2:09 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 8
Views: 161

Re: Non-combat Edges/roles in SW

I'll be running a sci-fi game set in the Fragged Empire setting. I want to try to make viable character options that aren't combat oriented or require you to have an Arcane Background to be useful, like a mundane scientist (i.e. not a mad scientist) or what have you. Since I don't have a lot of exp...
by ValhallaGH
Thu Feb 23, 2017 1:56 pm
Forum: SW Pinnacle Licensed Settings
Topic: Dimension Hopping to/from Low Magic Wolrds
Replies: 33
Views: 391

Re: Dimension Hopping to/from Low Magic Wolrds

I'd strongly recommend re-reading the Draining PPE/ISP setting rule. It says a lot about the setting, a lot about magic and morality, and fills less than half a page - making it surprisingly succinct.
by ValhallaGH
Thu Feb 23, 2017 1:43 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Laser weapons always MD
Replies: 17
Views: 349

Re: [SR] Laser weapons always MD

First, you can still buy Classic from PEG. Literally four to eight clicks away from posting in this forum. :wink: Second, I wasn't disagreeing with the trends for Classic weapons. Those are obvious and easily cited. I was disagreeing with your proposition that the rules of Classic dictated any of th...
by ValhallaGH
Tue Feb 21, 2017 9:22 pm
Forum: SW Pinnacle Licensed Settings
Topic: Toughness of robot armor, and the limits of Savage Worlds
Replies: 14
Views: 271

Re: Toughness of robot armor, and the limits of Savage Worlds

In general, the only extreme danger to Robot Armor in my game has been the Cyberknight. Yeah, those Improved Psi-Sword, Spirit d10+, Cyber Knights do quite the number on robot armors. Before they get buffed. 2 ISP for Mega damage lets them carve through anything. For killing Robot Armors, the jock ...
by ValhallaGH
Tue Feb 21, 2017 9:10 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Laser weapons always MD
Replies: 17
Views: 349

Re: [SR] Laser weapons always MD

There's no precedent in the SW core rules for "handguns that fire itsy-bitsy grenades with a one-foot blast radius", so you can base it on whatever you like--in this case, a heavy laser rifle. Eh. There sort of is. The various vehicular autocannons, grenade launchers, etc. all do the same...
by ValhallaGH
Mon Feb 20, 2017 9:08 pm
Forum: SW Pinnacle Licensed Settings
Topic: [Savage Rifts] The Great D-Bee Race Conversion Thread
Replies: 195
Views: 6871

Re: [Savage Rifts] The Great D-Bee Race Conversion Thread

Nope, it's a +2 race, just like humans. The "Godborn D-Bee (+2)" is a name and summary. It's got +12 benefits and -10 drawbacks. My player built an earlier version using the D-Bee creation rules, we went back and forth a bit, and that was the final result. It's worked very well in play. He...
by ValhallaGH
Mon Feb 20, 2017 10:04 am
Forum: SW Pinnacle Licensed Settings
Topic: [Savage Rifts] The Great D-Bee Race Conversion Thread
Replies: 195
Views: 6871

Re: [Savage Rifts] The Great D-Bee Race Conversion Thread

Something one of my players and I worked up for his most recent character. Godborn D-Bee (+2): Strength +2 steps (+4) Vigor +1 step (+2) Additional Action: faster than mortal men (+3) Size +2: body on divine scale (+2) Charisma +1: godly aura (+1) Distinctive D-Bee: 10' tall glowing demigod (-2) Non...
by ValhallaGH
Sun Feb 19, 2017 12:16 pm
Forum: SW Pinnacle Licensed Settings
Topic: Dimension Hopping to/from Low Magic Wolrds
Replies: 33
Views: 391

Re: Dimension Hopping to/from Low Magic Wolrds

In PB rifts, casters can use Mega powers for free. Taking them away removes a few options but nothing too bad. In Savage Rifts, casters have to pay an edge (two for psionics) for access to Mega powers. Those powers don't require proximity to Ley Lines, but that proximity (probably) allows the charac...
by ValhallaGH
Sun Feb 19, 2017 11:50 am
Forum: SW Pinnacle Licensed Settings
Topic: (SR) Streetfighter-esque Character
Replies: 4
Views: 105

Re: (SR) Streetfighter-esque Character

The other angles are why I enjoy talking to others about game design. More imaginations give more approaches. And the number of approaches that Savage Worlds supports, without being designed for them, is one of the big things that I love about the system. Melee weapon design alone has nine or so mec...
by ValhallaGH
Sun Feb 19, 2017 11:09 am
Forum: SW Pinnacle Licensed Settings
Topic: (SR) Streetfighter-esque Character
Replies: 4
Views: 105

Re: (SR) Streetfighter-esque Character

The Adept edge proves that a trapping that makes a power affect only the user is limiting enough to be a free action (for an edge). If you limit it to natural weapons and unarmed attacks then it probably doesn't require an edge. If you reduce the duration to a single action, having the attack and ca...
by ValhallaGH
Sun Feb 19, 2017 8:22 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Damaging part of a vehicle? (i.e.: super trooper and an APC)
Replies: 8
Views: 167

Re: [SR] Damaging part of a vehicle? (i.e.: super trooper and an APC)

No, it means that it was a bit too late for me to communicate clearly. :oops: Some large parts are easier to smash because they stick outside of the armor plating. But, generally larger parts should be harder to destroy. Which is why I've edited my post to include a key missing word. Difference. Spe...
by ValhallaGH
Sat Feb 18, 2017 11:54 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Damaging part of a vehicle? (i.e.: super trooper and an APC)
Replies: 8
Views: 167

Re: [SR] Damaging part of a vehicle? (i.e.: super trooper and an APC)

Honestly, both are equally easy. I've used both in play; because Acing damage dice are more fun, my players seem to like the Critical Hits version more, but the Breaking Objects version is easier to run ("if damage is equal or greater then it broke") but harder to explain ("roll damag...
by ValhallaGH
Sat Feb 18, 2017 10:35 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Damaging part of a vehicle? (i.e.: super trooper and an APC)
Replies: 8
Views: 167

Re: [SR] Damaging part of a vehicle? (i.e.: super trooper and an APC)

It's a situational problem, which means it's a GM call. That said, you've got two really useful rules options to use. Both will draw from the Savage Worlds core rules. One, Breaking Objects . Hit an object with a weapon, roll damage (that cannot Ace, nor hit with a Raise), compare to Toughness, if d...

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