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by ValhallaGH
Tue Mar 28, 2017 11:47 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Automaton Jock
Replies: 6
Views: 33

Re: [SR] Automaton Jock

It looks a bit stronger than Robot Armor Pilot, but robot armors are generally stronger than automatons, so that's probably fine. Yeah, a toe to toe fight between a gunwolf and a Battlelord would not go well for the Battlelord. True. The Battlelord has no really effective options to hurt the Gunwol...
by ValhallaGH
Tue Mar 28, 2017 11:22 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Automaton Jock
Replies: 6
Views: 33

Re: [SR] Automaton Jock

Yeah, if you're doing it as a M.A.R.S. (and that seems like the right call) then it would have AB (Magic) and Automaton Bond. So AB, d6 Spellcasting, three Ley Line Walker powers, Automaton Bond, d6 Piloting, and only two Fortune & Glory rolls. It looks a bit stronger than Robot Armor Pilot, but...
by ValhallaGH
Tue Mar 28, 2017 11:00 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Automaton Jock
Replies: 6
Views: 33

Re: [SR] Automaton Jock

The biggest weakness of Automatons is that you can target the mage. Kind of like going after the Warcaster in Warmachine . We've only got two Automatons. The Battlelord is Size 7 and Toughness 32 (15), which is almost as tough as the Size 6 Forager. Offensively, the magic sword is good, the lightnin...
by ValhallaGH
Tue Mar 28, 2017 8:24 am
Forum: SW Pinnacle Licensed Settings
Topic: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit
Replies: 164
Views: 7232

Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

With a six-character table, you're now looking at a minimum of 18 cards every initiative draw, none of which are below 6. Note that all Level Headed cards are dealt before checking for Quick. Sidekicks still act on their "mentors'" initiative. Either way. They are allied Wild Cards, so th...
by ValhallaGH
Mon Mar 27, 2017 10:44 pm
Forum: SW Pinnacle Licensed Settings
Topic: Cyborg worn Armor from Original Rifts
Replies: 8
Views: 118

Re: Cyborg worn Armor from Original Rifts

I'm going to guess that OS is supposed to be PR, a common shorthand for Palladium Rifts. Please correct me, if I'm wrong. Remember, while the fluff text is mostly the same, the game mechanics are wildly divergent. Savage Worlds armor isn't ablated (usually), and there's not a formula that states tha...
by ValhallaGH
Mon Mar 27, 2017 9:46 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SFC] custom race outsider question.
Replies: 6
Views: 165

Re: [SFC] custom race outsider question.

They're one of the listed races. Specifically, Construct. See pages 7 & 8 of the SFC.
by ValhallaGH
Mon Mar 27, 2017 5:38 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mass Battles
Replies: 7
Views: 78

Re: [SR] Mass Battles

Defensive and supporting powers have always been assumed into the single roll a Wild Card makes when participating in a Mass Battle. That's true for armor , deflection , boost/lower Trait , healing , and even environmental protection . Each of those rolls represents the contributions of the characte...
by ValhallaGH
Mon Mar 27, 2017 3:11 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mass Battles
Replies: 7
Views: 78

Re: [SR] Mass Battles

I'm pretty sure that "Mass Battle damage is Heavy Damage and bypasses all Armor" will make Power Armor troops, Robot Armor Pilots, and most Combat Cyborgs cry.
by ValhallaGH
Mon Mar 27, 2017 2:48 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Mass Battles
Replies: 7
Views: 78

Re: [SR] Mass Battles

Relevant thread in official answers: http://www.pegforum.com/viewtopic.php?p=355021#p355021
Not a solution, so much as a guideline for a solution. But the proposal would go a long way.
by ValhallaGH
Mon Mar 27, 2017 2:37 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] So, let's close this Rift...
Replies: 2
Views: 58

Re: [SR] So, let's close this Rift...

If you change the Condition to Diminishing then it will close itself in 60 or less (1d6x10 seconds). Which can be done by most casters for 30 Power Points and an Arcane Skill roll at -4. Per the GM Guide, page 95. Changing Duration is also an option, but generally an inferior option for most Rift Du...
by ValhallaGH
Mon Mar 27, 2017 6:08 am
Forum: SW Pinnacle Licensed Settings
Topic: Cyborg worn Armor from Original Rifts
Replies: 8
Views: 118

Re: Cyborg worn Armor from Original Rifts

If you need more than +20 MDC armor and +10 toughness for your 'heavy' borg you are probably fighting to many spider skull walkers. It's only +16 Armor and +7 Toughness. Plus unlimited Vigor increases (which enhance Soak rolls and Toughness scores). But yeah, additional armor plating for Combat Cyb...
by ValhallaGH
Mon Mar 27, 2017 6:06 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Run
Replies: 18
Views: 596

Re: Savage Run

Why not use the rules for Stun weapons from the SFC? Target rolls Vigor or is Incapacitated (Vigor each round to become just Shaken; fully recover with a Raise). It's not a bad rule. Still, in most settings, I'm a bit leery of mechanics that make nonlethal weapons a more effective way of ending a f...
by ValhallaGH
Sun Mar 26, 2017 1:21 pm
Forum: SW General Chat & Game Stories
Topic: Poker Tournament
Replies: 5
Views: 93

Re: Poker Tournament

Thinking about it, you could adapt either the Mass Battle or Social Conflict rules. Social Conflict Three rounds of the Tournament, until the other captain is bored with this game. Have each side roll against TN 4, and simply compare successes at the end for final results. A Tie would give the defau...
by ValhallaGH
Sun Mar 26, 2017 1:04 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2/NE] Power Stunt: Teleporting Away With a Target's Arm
Replies: 2
Views: 44

Re: [SPC2/NE] Power Stunt: Teleporting Away With a Target's Arm

You made that really easy to do. Teleporters are now one of the scariest things to fight. "Calm down guys, let me teleport the blaster's head off." Since the goal of the Stunt was to cause damage to the target, I'd suggest that future applications use either the attack, melee or decay powe...
by ValhallaGH
Sun Mar 26, 2017 9:38 am
Forum: SW Home-brew Settings & Conversions
Topic: Needing some Assists with Dogma/ Sins for Deities
Replies: 3
Views: 69

Re: Needing some Assists with Dogma/ Sins for Deities

If you don't have the Fantasy Companion then I'd strongly recommend it. It's got a good section on gods and goddesses, magical gear, some new mundane gear, siege equipment, a few additional races, more Edges, and other goodies perfect for a D&D setting adapted to Savage Worlds. Asiralaves - Whil...
by ValhallaGH
Sun Mar 26, 2017 8:35 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [NE/SPC2] Making a triptych goddess
Replies: 24
Views: 254

Re: [NE/SPC2] Making a triptych goddess

One of the major themes of NE is the opportunities for redemption arcs. Characters have a chance to become the heroes of the world. What they do with that chance says a lot about them, and can make for some excellent story telling. Though Gospog's legendary NE campaign has shown that you don't have...
by ValhallaGH
Sun Mar 26, 2017 8:33 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Healing Mangled Characters
Replies: 12
Views: 271

Re: [SR] Healing Mangled Characters

That's possible, if the GM allows it.
One issue I have is that using greater healing on a permanent injury is already a ritual that requires 1d6 hours. Since it's a lengthy event, I would allow Cooperative Rolls for it, even if that wasn't already called out for the setting.
by ValhallaGH
Sun Mar 26, 2017 8:23 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Combat Cyborg Power Armor
Replies: 15
Views: 246

Re: [SR] Combat Cyborg Power Armor

Currently an NPC option. But it is a piece of gear, and like any "Coalition Only" gear, player characters can get their hands on it in a number of ways.
by ValhallaGH
Sat Mar 25, 2017 11:18 pm
Forum: SW Home-brew Settings & Conversions
Topic: Needing some Assists with Dogma/ Sins for Deities
Replies: 3
Views: 69

Re: Needing some Assists with Dogma/ Sins for Deities

Something related I put together a while back. Goddess of Death • Aspect: Death, magic, peace. • Powers: Armor, banish, barrier, beast friend (swarms and carrion creatures), bolt, boost/lower Trait, damage field, deflection, detect/conceal arcana, dispel, entangle, environmental protection, fear, he...

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