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by ValhallaGH
Thu Apr 27, 2017 7:13 pm
Forum: Deadlands: The Weird West
Topic: Servitor plot point campaigns - reviews & thoughts . . ?
Replies: 5
Views: 76

Re: Servitor plot point campaigns - reviews & thoughts . . ?

Stone & Hard Place - Kind of amazing. In my opinion, the best of the plot points. Care to expand on that . . ? Not really, but here's the summary. Great meta plot development? Check. A deeply personal story focused on the player characters and what they do? Check. Arguably the best villain in t...
by ValhallaGH
Thu Apr 27, 2017 7:07 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Feedback Wanted
Replies: 7
Views: 87

Re: [SR] Feedback Wanted

Wow, there's a lot to unpack here. Aside: I've realized that my process is "Reaction, Analysis, Advice". This will be the Reaction phase, possibly with Analysis thrown in. Hero's Journey: Three rolls with zero restrictions is unprecedented for a non-M.A.R.S. Framework. At least two rolls s...
by ValhallaGH
Thu Apr 27, 2017 6:40 pm
Forum: Deadlands: The Weird West
Topic: Paradise Lost and Conversion Guide
Replies: 1
Views: 27

Re: Paradise Lost and Conversion Guide

The old guideline when converting characters from Classic to Reloaded, the Reloaded die type is equal to the Classic die type. If the character has an extreme coordination then you may increase or decrease the die type, as appropriate, but generally (especially for skills in the 2 to 4 range) the Re...
by ValhallaGH
Thu Apr 27, 2017 3:49 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: (SFC) Rules for ship to ship combat?
Replies: 1
Views: 33

Re: (SFC) Rules for ship to ship combat?

Ship battles are usually resolved as vehicle combats, chases, or mass battles. The situation, and dramatic goals of the GM, will dictate which rules are the best choice for the particular battle. There are a lot of rules for space ships, their weapons, shields, travel, hangar bays, etc. But the guid...
by ValhallaGH
Thu Apr 27, 2017 1:29 pm
Forum: Deadlands: The Weird West
Topic: Servitor plot point campaigns - reviews & thoughts . . ?
Replies: 5
Views: 76

Re: Servitor plot point campaigns - reviews & thoughts . . ?

The Flood - As you read, very good. Last Sons - Good but a bit sprawling. Too much territory, too much to do, too much to cover. Stone & Hard Place - Kind of amazing. In my opinion, the best of the plot points. Good Intentions - Skimmed it, like it, may be able to turn it one day. Seems on par w...
by ValhallaGH
Wed Apr 26, 2017 10:01 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR]-sorta Recommended books for various facets of SW
Replies: 3
Views: 95

Re: [SR]-sorta Recommended books for various facets of SW

Nemezis by GRAmel is an interesting Sci-Fi / Horror mash up. The setting had three planets: wilderness planet, high society planet, and cthulhu monster war planet. The rules are dated, given that it precedes the SFC, but the setting is pretty awesome. Beasts & Barbarians by GRAmel is a great Co...
by ValhallaGH
Wed Apr 26, 2017 12:03 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Keeping things interesting
Replies: 7
Views: 73

Re: [SPC2] Keeping things interesting

Activating a spell is an action and requires a Spellcasting roll at –2. The sorcerer must be able to move both hands and speak to work her magic . Various binding effects, suffocation, pulling air away from the sorcerer, removing one or two hands, choking gas grenades, and so forth. Then you get to...
by ValhallaGH
Wed Apr 26, 2017 10:50 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Keeping things interesting
Replies: 7
Views: 73

Re: [SPC2] Keeping things interesting

Creativity. When I consider using a foe, I think about how that foe can use his powers, resources, and allies to handle a combat against the player characters. Sometimes, that means using a hostage to buy time, or a restraining order against the "masked abuser". :) Usually, it means figuri...
by ValhallaGH
Wed Apr 26, 2017 8:37 am
Forum: SW Home-brew Settings & Conversions
Topic: Red Faction campaign
Replies: 5
Views: 45

Re: Red Faction campaign

Ah, the Auto 9 . Essentially a 93R with a bunch of stuff bolted onto the front. :lol: For that, 3RB is the right mechanic, though there's an argument for RoF 3, with the notes SA and 3RB. The Kevlar vest, as written, is way too good. :mad: But dropping it to negating ballistic AP 2 fixes it pretty w...
by ValhallaGH
Wed Apr 26, 2017 7:58 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Too much MD defense?
Replies: 18
Views: 239

Re: [SR] Too much MD defense?

If the goal is to make all the "standard" laser rifles able to kill M.D.C. targets then giving the JA-11 special ability to do Mega Damage to all lasers isn't a bad idea. But it seems to miss the point of M.D.C. Armor, which is to be able to ignore threats below a certain level. It also me...
by ValhallaGH
Wed Apr 26, 2017 7:52 am
Forum: SW General Chat & Game Stories
Topic: One of my players is inside another?!
Replies: 10
Views: 188

Re: One of my players is inside another?!

Me too, except for the bit about *re-rolling* damage to the crew. Since it's the robot that's being damaged, I'd think that it's *that* damage that would be affecting the crew as well, minus what's absorbed by the robot's Armor... Damage is fickle and random. You roll damage for each Wild Card targ...
by ValhallaGH
Wed Apr 26, 2017 7:24 am
Forum: SW Home-brew Settings & Conversions
Topic: Red Faction campaign
Replies: 5
Views: 45

Re: Red Faction campaign

No idea. The rules have changed a bit in the seven years since I was a single-digit poster. My observation is that around the third or fourth post, you get linking abilities, but that may be inaccurate. Looking at the documents, it looks like you're set up to just run the odd games as a table-top rp...
by ValhallaGH
Wed Apr 26, 2017 6:23 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 26
Views: 319

Re: Problem with "tank" PC

Attack them. A lot. Have most enemies prioritize them when choosing who to attack. When attacks don't hurt them, they'll feel rewarded for their build choices and the resources they sank into it. However, rolls can ace. They're not going to get lucky every time. Sometimes, enemies are going to get ...
by ValhallaGH
Wed Apr 26, 2017 6:18 am
Forum: SW Home-brew Settings & Conversions
Topic: Red Faction campaign
Replies: 5
Views: 45

Re: Red Faction campaign

Hello!

First time posters are not allowed to place links. We've had a lot of spammers at various points, and the moderators have tightened the restrictions.
But, engage in a conversation or two and you'll be able to post links at will.

Welcome to the forum.
by ValhallaGH
Wed Apr 26, 2017 6:09 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] Limited Invent
Replies: 8
Views: 112

Re: [SPC2] Limited Invent

Nope. Being limited to three really flexible trapping, capable of countering everything except magic and psionics with ease, isn't a limitation. It's a style choice. :D
by ValhallaGH
Wed Apr 26, 2017 6:08 am
Forum: SW Licensees
Topic: [Daring Entertainment] Super Powers Unleashed Kickstarter Now Live!
Replies: 6
Views: 139

Re: [Daring Entertainment] Super Powers Unleashed Kickstarter Now Live!

I was a playtester for a past SW Super book by Lee, Dawn of Legends, and my group and I loved it. Definitely Savage Worlds but expanded super powers with a myriad of options, taking it almost to a Hero System level of customization. All easy to grasp, fun to play, and practically limitless. I remem...
by ValhallaGH
Wed Apr 26, 2017 6:03 am
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Too much MD defense?
Replies: 18
Views: 239

Re: [SR] Too much MD defense?

Also should suppressive fire work again individuals in powered armor? I mean no amount of M-4s will Penetrator a T-80 MBT. Don't forget that the CS has their own Mind melter and burster that work for them, they are just not that common. Only if the weapon is Mega Damage. Which limits you to grenade...
by ValhallaGH
Tue Apr 25, 2017 8:58 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Pantheons Of The Megaverse Demigods Race
Replies: 10
Views: 143

Re: [SR] Pantheons Of The Megaverse Demigods Race

I really like it but what I would do is replace the dependency with a political limitation as he is tied up in the bonds of the pantheon and there are political game. Normally the power isn't subjected to the power of the pantheon as the characters are low enough if they can exist without the panth...
by ValhallaGH
Tue Apr 25, 2017 7:16 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Looking for Homemade Iconic Frameworks
Replies: 20
Views: 258

Re: [SR] Looking for Homemade Iconic Frameworks

I calculated them, just like I did for the official Iconic Frameworks.
You'll need the Savage Rifts: Savage Foes of North America book to use the two Frameworks, but it sounds like that's not a problem for you.
by ValhallaGH
Tue Apr 25, 2017 7:13 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] Pantheons Of The Megaverse Demigods Race
Replies: 10
Views: 143

Re: [SR] Pantheons Of The Megaverse Demigods Race

I think your right, its a race should just stay in the race building framework. But I'm just trying to find abilities that suit the favour presented in Pantheons Of The Megaverse. I guess the key traits are above average attributes, tough, brave, regeneration and 1 ability. Not familiar with the so...

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