Utherwald Press News Thread

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stormwell
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#121 Postby stormwell » Wed Dec 16, 2015 4:16 pm

Death's Chase

Already discussed this a little bit on social media over the past week, basically been trying to figure out how to run the Death's Chase air race with the Savage Worlds rules. Believed I've figured something out that at least people can try.

http://www.utherwaldpress.com/2015/12/deaths-chase.html

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Re: Utherwald Press News Thread

#122 Postby stormwell » Wed Jan 06, 2016 7:49 am

New Year, Same Goals

Welcome to 2016 folks!

In the first post of the year goals are discussed, though the overriding one is getting Frozen Skies done and out. Also some non-Frozen Skies projects are talked about as well.

http://www.utherwaldpress.com/2016/01/n ... goals.html

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Re: Utherwald Press News Thread

#123 Postby stormwell » Wed Jan 13, 2016 4:15 pm

Setting Idea: Deepwatch

Right, little bit of a new mini-series.

Last week mentioned about a few setting ideas I had plans to work on after Frozen Skies, the 'Deepwatch' one proved to be the most popular one and so it gets showcased first. So here is a general overview, listing inspiration and some ideas I have about it.

http://www.utherwaldpress.com/2016/01/s ... watch.html

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Re: Utherwald Press News Thread

#124 Postby stormwell » Wed Jan 20, 2016 12:55 pm

Setting Idea: Weird Wars; Home Front

The second in a series of setting ideas on the 'Would Like To Do Someday' list.

Admittedly this one has changed a bit from the initial idea, though the core aspect of a British supernatural horror setting remains. Regardless it'll follow the same format as last week's post.

http://www.utherwaldpress.com/2016/01/s ... front.html

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Re: Utherwald Press News Thread

#125 Postby stormwell » Wed Jan 27, 2016 4:07 pm

Setting Idea: Forsaken

Third instalment of the 'Settings That I'd Love To Do...Some Day' series.

This one is bit of a break from the mostly Dieselpunk-ish theme that Utherwald has gone with thus far, namely delving more into Fantasy. At the same time I intend it to have elements of horror and be set set in a semi-ruined city, though at the same time it has to stand out somehow. Perhaps a sort of Clockpunk setting?

Regardless, heres my initial thoughts on it in the same format as the others.

http://www.utherwaldpress.com/2016/01/s ... saken.html

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Re: Utherwald Press News Thread

#126 Postby stormwell » Wed Feb 03, 2016 9:00 am

Setting Idea: Scavengers

The fourth and quite probably the last entry, at least for the time being, in the "Stuff I'd Like To Do...Someday" series.

There probably will be a recap post of the various setting ideas next week before the focus returns back to Frozen Skies and the world of Darmonica. This week we take a look at an idea for a SciFi setting, a big departure from the various setting ideas but at the same time not all that different.

http://www.utherwaldpress.com/2016/02/s ... ngers.html

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Re: Utherwald Press News Thread

#127 Postby stormwell » Wed Feb 24, 2016 9:36 am

And We're Back!

As mentioned in the last post there was going to be a break and posting would resume on the 24th Feb, so here we are.

I did promise a recap of the setting ideas that I had posted about over the past couple of months, that I'll probably do but with some revision of one or two of the ideas. In addition I'll post a handful more ideas, these are really just basic ideas that aren't as fleshed out as the others.

http://www.utherwaldpress.com/2016/02/a ... -back.html

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Re: Utherwald Press News Thread

#128 Postby stormwell » Wed Mar 02, 2016 7:58 am

Skyships: Bayleaf-class Freighter

And so we return to Frozen Skies, which I'll be the first to admit has fallen to the wayside a bit due to new job, Chirstmas, training courses and most recently a new baby. Over the next few months things should settle down a bit and I'll be able to devote more time to Frozen Skies beyond the weekly blog posts (though those posts have helped somewhat).

Skyships haven't been fleshed out that much and thus far we've only had one example, but little else. This week I seek to address that a little bit...

http://www.utherwaldpress.com/2016/03/s ... ghter.html

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Re: Utherwald Press News Thread

#129 Postby stormwell » Wed Mar 09, 2016 2:00 pm

Rogue's Gallery: Sky Captain Patrick Wade

Tis been a while since I last did a Rogue's Gallery entry and so figured it was high time that I made a new entry.

With a recent entry about Skyships this character seemed the perfect choice for this week's post. One that could be a key ally, ruthless rival or fearsome foe depending on the players' actions in your game of Frozen Skies.

So I present to you, Alyeska's self-styled premier pirate hunter; Sky Captain Patrick Wade.

http://www.utherwaldpress.com/2016/03/r ... -wade.html

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Re: Utherwald Press News Thread

#130 Postby stormwell » Wed Mar 16, 2016 4:31 pm

Revised Aircraft Thoughts

Recently gotten hold of the Pulp Gear Toolkit and it has prompted some thought on the air combat rules I've been developing for Frozen Skies.

So this week its a basic run-through of the Frozen Skies air combat rules with updates where needed.

http://www.utherwaldpress.com/2016/03/r ... ughts.html

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Re: Utherwald Press News Thread

#131 Postby stormwell » Wed Mar 23, 2016 2:31 pm

Weird Wars: Home Front

I've previously posted about my Home Front setting idea for Savage Worlds' Weird Wars, basically the British Home Front of WW2 in the Weird Wars setting. Recently I had a few more ideas prompted by the release of World War Cthulhu London by Crucible 7 Entertainment, part of their own World War Cthulhu which is similar to Actung Cthulhu but it is more expanded to include other 20th Century conflicts.

So this week is the ideas I've had and some adventure seeds.

http://www.utherwaldpress.com/2016/03/w ... front.html

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Re: Utherwald Press News Thread

#132 Postby stormwell » Wed Mar 30, 2016 7:20 am

Alyeskan Gazetteer: Roth Island

The Gazetteer returns and ventures out into the wilds of the northern tundra, a mysterious and wildly inhospitable place where death and the biting cold are the only certainties.

The focus this week is on the cursed Roth Island and its abandoned outpost, though maybe not quite as abandoned as first thought...

http://www.utherwaldpress.com/2016/03/a ... sland.html

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Re: Utherwald Press News Thread

#133 Postby stormwell » Wed Apr 06, 2016 4:46 pm

Skyship Design Thoughts

Bit of a recent windfall of cash has meant money to throw at more artwork and get me a step closer to Frozen Skies getting properly released. Hoping over the next few weeks to show a preview of one of the new pieces of artwork I've had commissioned, but this week I wish to talk a little about another piece of artwork thats in the pipeline.

That of a Skyship.

http://www.utherwaldpress.com/2016/04/s ... ughts.html

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Re: Utherwald Press News Thread

#134 Postby FabledEnvironments » Wed Apr 06, 2016 10:14 pm

Glad to see things moving along with this setting. I am excited to see it in print! Let me know if we can ever do anything to help you!

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Re: Utherwald Press News Thread

#135 Postby stormwell » Fri Apr 08, 2016 2:04 pm

FabledEnvironments wrote:Glad to see things moving along with this setting. I am excited to see it in print! Let me know if we can ever do anything to help you!

Charles


Thanks, I'll let you know. :)

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Re: Utherwald Press News Thread

#136 Postby stormwell » Wed Apr 13, 2016 2:49 pm

Skyships "Full Power To Engines!"

A follow-on from last week's post, prompted by a comment made by Perry Chalmers (thanks for the idea). Effectively settled upon an engine design and means of propulsion, one that ties into the Weird Science angle of the setting and makes use of the so-called 'glimmer rock'. At the same time it also rather beautifully ties into the method to make the skyships actually fly through the air.

But before we delve into all that I just wish to announce that on the Patreon page I'll be making a Patrons-only post within the next couple of weeks. The link to the Patreon page can be found in the links on the right hand side of the blog and just $1 will grant access to the Patron only posts made there.

Below (or via link below) is the meat of this week's post.

http://www.utherwaldpress.com/2016/04/s ... gines.html

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Re: Utherwald Press News Thread

#137 Postby stormwell » Wed Apr 20, 2016 2:32 pm

April 2016 Update

Another case of "Hey, haven't done one of these posts in a while..." sort of deal, plus stuff has happened since the last post of this type. I also wanted to give an update on and confirm some event details.

So, without further delays...

http://www.utherwaldpress.com/2016/04/a ... pdate.html

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Re: Utherwald Press News Thread

#138 Postby stormwell » Thu Apr 28, 2016 3:35 pm

Might Makes Right: The Artian Confederation

Another of Darmonica's great powers was a nation birthed in the forge of war over a century ago and unsurprisingly has a very militant culture. Named after Ares, the Darmonican deity of warfare, the Artian Confederation ranks high in military might and could quite easily give the Commonwealth a run for its money. For now its attention is divided between its eastern border with the Iron Collective and maintaining control over Tylander territory that it has occupied since the end of the Great Darmonican War, though it does have ambitions further afield.

Those ambitions include Alyeska.

Also Utherwald will be at Diceni this Sunday and there is a WIP snapshot of some artwork in this week's post.

http://www.utherwaldpress.com/2016/04/m ... ation.html

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Re: Utherwald Press News Thread

#139 Postby stormwell » Wed May 04, 2016 2:58 pm

For Freedom Past Glories: Tyland Free State

Having covered the Artian Confederation last week it is only right that we take a look at the Tyland Free State, a nation that is a sad relic of its former glory. No other nation in Darmonica has played such a major role in its history and ended up falling so low. For nearly a decade it has endured occupation and humiliation whilst harbouring a strong regret of all that has been lost. It is also a dangerous place where gunfights in the streets and bombings aren't unheard of.

http://www.utherwaldpress.com/2016/05/f ... yland.html

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Re: Utherwald Press News Thread

#140 Postby stormwell » Wed May 11, 2016 3:40 pm

Life In The Wulflands

A fair bit on the Wulflands and even more on the Wulvers has been covered as well as other parts of Alyeska. Even gone into some detail on general life in Alyeska such as entertainment, festivals and means of communications. Plus life in the Iron Collective has been discussed, but only a general overview has been posted regarding the Wulflands.

So what is life like for the average Wulflander?

http://www.utherwaldpress.com/2016/05/l ... lands.html


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