Utherwald Press News Thread

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Re: Utherwald Press News Thread

#141 Postby stormwell » Wed May 18, 2016 2:50 pm

May 2016 Update

Another month and another update.

Short version is that things are progressing well, least with regards to Frozen Skies. Also wished to discuss the rest of the events that Utherwald will be attending this year and some events that I'd like to attend next year. Finally theres some other stuff thats being considered and a treat in the form of artwork.

Now Read On...

http://www.utherwaldpress.com/2016/05/m ... pdate.html

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Re: Utherwald Press News Thread

#142 Postby stormwell » Wed May 25, 2016 2:01 pm

Gasbags

As you've may or may not have gathered aerial travel is a big thing in the world of Darmonica, especially frontier regions like Alyeska. Talked a little about aircraft and a huge amount on skyships, but another type of airship has only been mentioned in passing. This type is effectively the zeppelins and blimps of our own world but in Darmonica itself they form the backbone of long distance air travel and bulk carriage.

So strap on your flying cap as we take a leisurely look at Darmonica's so-called 'gasbags'.

http://www.utherwaldpress.com/2016/05/gasbags.html

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Re: Utherwald Press News Thread

#143 Postby stormwell » Wed Jun 01, 2016 1:20 pm

Lurkers In The Shadows

The civilisation that was the Ancient Terrans collapsed almost two thousand years ago following some cataclysmic event, but details on what actually happened are scarce. Likewise information on the Ancient Terrans have been collected piece by piece over the centuries since the 'Fall', but even this is fragmented and woefully incomplete. What is known is that the Ancient Terrans had access to technology far in advance of anything that currently exists in Darmonica, but nothing that could've prevented their doom.

...Right?

http://www.utherwaldpress.com/2016/06/l ... adows.html

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Re: Utherwald Press News Thread

#144 Postby stormwell » Wed Jun 08, 2016 5:10 pm

Alyeskan Gazetteer: Forlorn Thule

Off the eastern coast of Alyeska is an archipelago of rocky islands stretching out as a long chain into the great ocean known as The Needles. Amongst these outcrops of rocks lies Alyeska's Theda Air Station, better known as 'Forlorn Thule' by those stationed there.

http://www.utherwaldpress.com/2016/06/a ... thule.html

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Re: Utherwald Press News Thread

#145 Postby stormwell » Thu Jun 16, 2016 5:59 am

Creed, Cults & The Occult

First off, apologies for this week's post being a day late. Was too busy to get it done on time, though keep an eye on the Facebook page for PSA updates if the blog post is going to be late. To sort of make up for it I've done a Patrons Only post over on the Patreon page showing a new finished piece of artwork for Frozen Skies.

Secondly, this week's blog post!

I've only talked a little about religion in Darmonica, think thus far I've only mentioned that there are a number of deities that people pay homage to. Likewise I believe that only two major religions have been stated, the Cult of the Great Maker and the Order of the Great Machine. Taran and Ares are two other deities that have been stated and given some basic details, though a full list of deities will be done at a later date.

http://www.utherwaldpress.com/2016/06/c ... ccult.html

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Re: Utherwald Press News Thread

#146 Postby stormwell » Wed Jun 22, 2016 12:25 pm

June 2016 Update

Little bit of a short post this week.

Not much to report compared to last time, things are now plodding along.

Yes, plodding along...

(Though there is new artwork!)

http://www.utherwaldpress.com/2016/06/j ... pdate.html

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Re: Utherwald Press News Thread

#147 Postby stormwell » Wed Jun 29, 2016 10:06 am

Air Combat Playtest

With only half the group in attendance for this week's Game Night ended up doing a quick and dirty playtest of the Air Combat Rules for Frozen Skies. A couple of things sprang up as we did a quick dogfight and prompted some thoughts for a couple of additions to the rules, also waiting to see whether the players had any thoughts as well.

Regardless this week sharing the Setting Rules as they currently stand along with the proposed additions.

http://www.utherwaldpress.com/2016/06/a ... ytest.html

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Re: Utherwald Press News Thread

#148 Postby stormwell » Wed Jul 06, 2016 2:16 pm

Creature Feature: Cloudhaunts

Another "Hey, I haven't done this in a while" type of post, in this case a Creature Feature to fill out the Bestiary of Frozen Skies a little bit more. The subject for this week is a creature dreaded and cursed by aviators all over Darmonica, it is a bane for those who often fly in skies frequently shrouded by clod or fog.

Meet the Cloudhaunt.

http://www.utherwaldpress.com/2016/07/c ... aunts.html

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Re: Utherwald Press News Thread

#149 Postby stormwell » Wed Jul 13, 2016 3:19 pm

Aircraft of the Commonwealth Air Force

The Commonwealth Air Force is probably the more visible aspect of the Commonwealth's military in Alyeska, its aircraft can be seen in the skies and at countless airfields across the Continent. Many different types of aircraft are operated by the CAF ranging from fighters through to transports and heavy bombers as well as the Commonwealth's military skyships. This week we'll take a look at the aircraft the CAF uses in Alyeska.

http://www.utherwaldpress.com/2016/07/a ... force.html

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Re: Utherwald Press News Thread

#150 Postby stormwell » Wed Jul 20, 2016 2:43 pm

Skies of Crimson

Its been mentioned countless times that sky piracy exists in Darmonica, not surprising that the Crimson Skies series of games was a big inspiration for Frozen Skies. Though I've never really gone into much detail about them, how they operate or covered some of the (in)famous scoundrels of the wild blue yonder.

Keep yer eyes sharp as we head off into skies of crimson.

http://www.utherwaldpress.com/2016/07/s ... imson.html

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Re: Utherwald Press News Thread

#151 Postby stormwell » Wed Jul 27, 2016 4:05 pm

Royal Aero-Marines

Getting skyjacked by air pirates is constant threat for those that fly the skies of Darmonica, especially since during the War it was not unheard of military skyships being boarded. Much like the sailing ships of old, skyships can often be seen carrying a detachment of soldiers known as 'aero-marines'. These aero-marines serve on both military and civilian skyships, though the latter tends to belong to private security companies or corporate militias.

The best known of all of the aero-marine forces that exist in Darmonica is the Commonwealth's Royal Aero-Marines.

http://www.utherwaldpress.com/2016/07/r ... rines.html

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Re: Utherwald Press News Thread

#152 Postby stormwell » Wed Aug 03, 2016 11:57 am

Rogue's Gallery: Madame Orla

In Alyeska there but a handful of individuals who wield great influence yet lie a step away from the public limelight, preferring to work partially behind the scenes. Madame Orla is one such person, well known as both the owner of a certain infamous 'house' and information broker.

There is more to the Madame than meets the eye.

http://www.utherwaldpress.com/2016/08/r ... -orla.html

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Re: Utherwald Press News Thread

#153 Postby stormwell » Wed Aug 10, 2016 7:43 am

Alyeskan Tales: Wulf's Cry

This week is something a little different and quite possibly the start of another anti-series of posts much like the Gazetteer and Rogue's Gallery posts. 'Alyeskan Tales', as this new series is going to be called, is intended to cover the various adventure ideas I have for the Frozen Skies setting. These adventures will be a bit rough and ready, though they probably will be polished up at a later date especially if I get feedback.

So without further ado allow me to introduce...

http://www.utherwaldpress.com/2016/08/a ... s-cry.html

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Re: Utherwald Press News Thread

#154 Postby stormwell » Wed Aug 17, 2016 3:22 pm

Commonwealth Rocket Group

Weird Science has already been mentioned as being the main Arcane Background in the Frozen Skies setting, there are possibly others that may be covered at a later date. Course using Arcane Backgrounds in Frozen Skies will be optional depending on what sort of game the GM wishes to run, though I still wish for there to play up the 'Pulp Science' aspect.

Enter the Commonwealth Rocket Group.

http://www.utherwaldpress.com/2016/08/c ... group.html

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Re: Utherwald Press News Thread

#155 Postby stormwell » Wed Aug 24, 2016 6:49 am

Setting Idea: Keep The Home Fires Burning

Another setting idea and thus entry on the 'Would Like To Do Someday' list.

This one is fairly similar to the concept of the Weird Wars: Home Front idea, arguably it can be said it is aside from some minor details. The main difference would be the backdrop of 1918 London at the end of the First World War and the Spanish Flu epidemic.

http://www.utherwaldpress.com/2016/08/s ... rning.html

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Re: Utherwald Press News Thread

#156 Postby stormwell » Wed Aug 31, 2016 8:20 am

An Aviator's Rest

The main focus of Frozen Skies is unsurprisingly aviators and their aircraft, plus a fair amount of time spent in the wild blue yonder. There are going to be times when the characters will find themselves with their feet firmly rooted on the ground over the course of their adventures, a good part of that will probably be at various different aerodromes. These aerodromes can range from the 'air stations' of the Commonwealth Air Force through to airstrips serving remote settlements in the Alyeskan wilderness, but the PCs can expect to visit each type at one time or another.

http://www.utherwaldpress.com/2016/08/a ... -rest.html

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Re: Utherwald Press News Thread

#157 Postby stormwell » Wed Sep 07, 2016 11:16 am

Crime Is Our Business

Where there is law there will most certainly be crime despite the best efforts of the authorities. Crime also has a habit of thriving where the law is weak, particularly frontier areas like Alyeska for example. Pickpockets and house burglars tend to be expected in civilised areas, but these are often low key and could sometimes be a lone operators. Criminal groups tend to be responsible for a wider range and higher level of crime, one such organisation is infamous amongst Darmonica's criminal underworld.

http://www.utherwaldpress.com/2016/09/c ... iness.html

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Re: Utherwald Press News Thread

#158 Postby stormwell » Wed Sep 14, 2016 12:05 pm

Alyeskan Tales: Fool's Errand Part 1

This is a multi-part Alyeskan Tales with a new part going up each week until the campaign is finished.

Its envisioned for there to be three parts covering an adventure where the players are first hired to track down an item out in the Wulflands, only for them to get double crossed. The second act will see the players trying to get even and track down their rivals who stole the item in question, eventually ending up in the sky pirate haven of Broken Spires. Final act will hopefully see the players recover the item and attempt to flee the Spires as other parties move in to gain the item for their own ends.

http://www.utherwaldpress.com/2016/09/a ... art-1.html

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Re: Utherwald Press News Thread

#159 Postby stormwell » Wed Sep 21, 2016 11:25 am

September 2016 Update

Update time!

Basically a quick roundup of whats happening with Utherwald Press at the moment, whats in the works and final conventions of the year.

http://www.utherwaldpress.com/2016/09/s ... pdate.html

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Re: Utherwald Press News Thread

#160 Postby stormwell » Wed Sep 28, 2016 11:23 am

Alyeskan Tales: Fool's Errand Part 2

Part Two of the Alyeskan Tales: Fool's Errand series.

In the first instalment the players were commissioned by the crime boss Ferret to retrieve an item from a ghost town out in the Wulflands. Though despite finding the item in question the players will return empty handed, leaving their employer less than impressed.

http://www.utherwaldpress.com/2016/09/a ... art-2.html


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