October 14-16 - Are you Savage Enough?

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October 14-16 - Are you Savage Enough?

#1 Postby damned » Wed Oct 05, 2016 4:15 pm

FG Con 9 the free Fantasy Grounds online virtual convention runs October 14-16 and has 22 Savage Worlds games.
You can play with a free/demo client - no purchase required.

There are about 90 games all up posted right now with 22 awesome Savage Worlds games on some seriously cool genres!
http://www.fg-con.com/events

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The Last Parsec: Omariss Death Worm

#2 Postby damned » Wed Oct 05, 2016 4:16 pm

The Last Parsec: Omariss Death Worm
http://www.fg-con.com/events/the-last-p ... eath-worm/
The heroes are asked to accompany Dr. Albert Mars to the distant desert world of Omariss 7. There he hopes to capture the mysterious and legendary “death worm.” A local war complicates the matter, so the JumpCorp team will need all its wits to survive this dangerous expedition.
Pre-Gens will be provided. No experience with Savage Worlds or Fantasy Grounds necessary.

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Last edited by damned on Wed Oct 05, 2016 11:45 pm, edited 1 time in total.

damned
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Winter Eternal : Moth to a flame

#3 Postby damned » Wed Oct 05, 2016 4:16 pm

Winter Eternal : Moth to a flame
http://www.fg-con.com/events/winter-ete ... ge-worlds/
First we had Dark Fantasy. Now welcome to Dark Freezing Cold Fantasy!
Winter Eternal is not a post apocalyptic setting. It’s about what comes after the disaster, many years later when civilization is starting to thrive again.
When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.
A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.
Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is build on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.
A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these “sunshards” to help Ehlerrac to take it’s first tentative steps into an industrial and steam age.
This is an exciting time on Ehlerrac and its up to Savage worlds game groups to tell the stories of this dark, cold , but not dead world. In order to rebuild civilization. The cities are being connected by a vast network of covered roads. When the construction crews notice a dim light on the horizon. Out in the frozen wasteland. Somebody has to find out what is causing it. What dangers or treasures await. Assuming you don’t freeze to death first of course.

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Last edited by damned on Wed Oct 05, 2016 11:45 pm, edited 1 time in total.

damned
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Savage Warhammer: Night of Blood

#4 Postby damned » Wed Oct 05, 2016 4:17 pm

Savage Warhammer: Night of Blood
http://www.fg-con.com/events/savage-war ... -of-blood/
With the siege of Middenheim broken, the Chaos host has scattered throughout Middenland and continues to raid and pillage, bringing terror and destruction to those brave or foolish enough to remain. In particular, the Drakwald forest is more dangerous than ever, with bands of Beastmen and foul, unspeakable abominations lurking beneath its dark canopy.
You joined a small band of travellers for your journey through the storm-battered Drakwald. Night has fallen but you have yet to see the welcoming light of an Inn. With the rain lashing down and strange howls coming from the darkness of the forest, you know you must find sanctuary quickly.
Will you survive the Night Of Blood?

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Last edited by damned on Wed Oct 05, 2016 11:45 pm, edited 1 time in total.

damned
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Brothers in Battle [Portuguese]

#5 Postby damned » Wed Oct 05, 2016 4:18 pm

Brothers in Battle [Portuguese]
http://www.fg-con.com/events/brothers-i ... ortuguese/
Em uma terra assolada por guerras um grupo de mercenários fará uma provação de amizade, honra e valor ao realizar uma descoberta que mudará seu destino e do mundo inteiro para sempre.

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Last edited by damned on Wed Oct 05, 2016 11:44 pm, edited 1 time in total.

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Savage Secrets: Operation Rapidstrike

#6 Postby damned » Wed Oct 05, 2016 4:18 pm

Savage Secrets: Operation Rapidstrike
http://www.fg-con.com/events/sxg-savage ... dstrike-2/
There is a new danger facing the civilized world known as ZN-25 or “Zucor”.

Developed by Dr. Felix Fendelmann (now missing for 6 months) for the mysterious Genevieve Larreau, this mind altering drug may allow for mass domination of the world.

This information is from an apparent inside source, code name “Gregor”, who has provided samples, and hand drawn sketch of the heavily guarded facility where the drug is being manufactured on an island off the western coast of Africa.
Your mission:
1. Destroy the ZN-25
2. Rescue Dr. Fendelmann
3. Gather intelligence on Genevieve Larreau
4. Locate and rescue “Gregor”

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Last edited by damned on Wed Oct 05, 2016 11:44 pm, edited 1 time in total.

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Deadlands Reloaded- The Taxidermist's Tale

#7 Postby damned » Wed Oct 05, 2016 4:20 pm

Deadlands Reloaded- The Taxidermist's Tale
http://www.fg-con.com/events/deadlands- ... ists-tale/
The year is 1879, and the history is not our own…
After almost two decades of bitter fighting, the American Civil War has ground to a standstill. The Confederate States are still free. California has fallen into the Pacific Ocean. Rail Barons fight bloody battles to decide who the victor will be in the race for a transcontinental railroad, while a superfuel called ghost rock advances technology by unpredictable leaps and sometimes dangerous bounds. The Sioux have retaken the Dakotas and the Coyote Confederation dances the Ghost Dance on the High Plains. Some even say the dead walk among us.
The Taxidermist’s Tale is a one-sheet for Deadlands Reloaded. You’re bound to get yourself involved in the Weird West with this one!

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Last edited by damned on Wed Oct 05, 2016 11:32 pm, edited 1 time in total.

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Savage Worlds - Fire in the Darkness

#8 Postby damned » Wed Oct 05, 2016 5:49 pm

Savage Worlds - Fire in the Darkness
http://www.fg-con.com/events/savage-wor ... -darkness/
In the epic fantasy world of Shaintar, there are two major forces of Evil. The Darkness, which comprises undead of all kind, werewolves, shadows and Necromancers. And then the forces of Flame, made up of the cambion spawns (ratzin, minotaurs, etc) and demons and devils from Hell.
Somewhere in the hill of the Korg Humps a powerful earthquake has been felt. The leaders and elders of the city of Korg have had the duty to protect the entrance to the Crypt of Jahzak Vale. Over 500 years ago, Jahzak Vale and his cult were almost successful in creating a massive army of walking dead, but were stopped by brave heroes, but not fully destroyed. After the quake, the replacement guards were sent a week earlier than usual, in order to relieve the previous detail, but no one has returned.
The trip is only about two days there, and after 5 days the leaders are getting worried. Fortune has made it possible for a patrol of Grayson’s Grey Ranger (part U.S. Marshall and part Texas Rangers), to be in the area and the Elders ask them for their help.
What evil has been awakened and will the Rangers stop it before it can emerge?

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Last edited by damned on Wed Oct 05, 2016 11:31 pm, edited 1 time in total.

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Savage Worlds: Gotham Breakout

#9 Postby damned » Wed Oct 05, 2016 5:50 pm

Savage Worlds: Gotham Breakout
http://www.fg-con.com/events/savage-wor ... -breakout/
Batman is dead. The rogues gallery resistance of Gotham was one of the last to hold out against Darkseid’s invasion of Earth. In response to the Resistance, Darskeid’s spawn, Kalibak placed most of Gotham under a deadly and impassible energy field. However, anticipating his move, Amanda Waller swiftly countered by ensuring the surviving members of Task Force X were placed in the newly cordoned Gotham to execute her plan to fight back.
Now, your villain has to fight for food, weapons, resources and dominance – all while following Waller’s orders. You are trapped inside the fallen Gotham with all the other villains, do-gooders, gangs, scavengers, and more than a handful of strange creatures.


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Last edited by damned on Wed Oct 05, 2016 11:31 pm, edited 1 time in total.

damned
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The Commoners

#10 Postby damned » Wed Oct 05, 2016 11:30 pm

The Commoners
http://www.fg-con.com/events/the-commoners/
Nothing happens in the quite town of Haven’s Rest…. ever….. until now. Can the common folk of the town solve the mystery and stave off the impending confrontation.
This is a small home brew fantasy setting, goblins, orcs, giants and magic. You will be playing one of the common folk of the town, the butcher, the baker, the bartender or possibly the exotic dancer?
The gimmick is you don’t get to choose… We draw cards for everyone the highest card plays Gloob an Atlantean fisherman and something happens… Gloob gets to choose who in town he confides in, and the second highest draw plays the character Gloob talks to… So does Gloob go get a drink and confide in the bartender, or maybe a lap dance to calm his nerves… Possibly some fine baked goods to settle him. It’s up to Gloob to decide… Whoever Gloob chooses then decides who they confide in. This setup gives the players a chance to interact and a reason to be together.
All players are just common town folk…. Or are they… Each commoner has a specific set of skills and a reason for hiding in this small town. Players don’t know who can do what. Obviously the town healer can heal… But what does the baker, the mayor, or the bartender bring to the table…. Secrets secrets secrets.

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Last edited by damned on Wed Oct 05, 2016 11:31 pm, edited 1 time in total.

damned
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The Savage World of Solomon Kane: Possessed

#11 Postby damned » Wed Oct 05, 2016 11:31 pm

The Savage World of Solomon Kane: Possessed
http://www.fg-con.com/events/sxg-presen ... possessed/
Solomon Kane is many things, but above all, he is a hero. In a time of savagery and horror, he wanders the darkest corners of the Earth and battles the evil he finds within. From the savage interior of Africa to the cold forests of Europe, the frigid mountains of Cathay, and the blood-soaked jungles of South America he battles merciless butchers, deathless queens, and even winged demons in his pursuit of righteous vengeance.
Now a time of legend has come and fate has chosen you to walk the Path of Kane. He has begun the fight against an ancient evil so great it could destroy humanity, but now you must carry the torch into the darkness!

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Badabing Badaboom!

#12 Postby damned » Thu Oct 06, 2016 5:01 am

Badabing Badaboom!
http://www.fg-con.com/events/badabing-badaboom/
Linda Santorini has had enough. Her husband, Dominic, was recently the victim of organized crime. She’s ready to talk to the F.B.I. and just flew over to New York City to enter the witness protection program. This of course has the families involved in the Casablanca Casino split back in Vegas worried. Needless to say, they aren’t going to let her testify if they can help it.
The Fruschetti wiseguys in Sin City have been summoned to Brooklyn for a sitdown with Capo Victor Manola. He needs them to take care of this situation.

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Starsky and Hutch - Savage Sunday

#13 Postby damned » Thu Oct 06, 2016 5:02 am

Starsky and Hutch - Savage Sunday
http://www.fg-con.com/events/starsky-an ... ge-sunday/
Its 1975, you’ve just been promoted to a new a undercover police squad code named Zebra 4. You’ll be working directly under Cpt. Dobey and Starsky and Hutch to take down criminals in Bay City.
This is part of a series of Starsky and Hutch games I ran at my FLGS. You’ll be playing the first episode entitled Savage Sunday.
Its 9am Sunday morning and you’ve just walked in the door for your first day as an undercover police officer. Time to fight some crime…1975 style!

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Re: October 14-16 - Are you Savage Enough?

#14 Postby damned » Mon Oct 10, 2016 10:47 pm

Sessions with 2 or more spots available
99 Sessions currently and 470 confirmed bookngs
There are plenty of other sessions that have a single spot available or you can add your name to a wait list by leaving a comment on that sessions event page

Savage Worlds
http://www.fg-con.com/events/the-commoners/
http://www.fg-con.com/events/sxg-presents-the-savage-world-of-solomon-kane-the-oncoming-frost/
http://www.fg-con.com/events/sxg-savage-secrets-lady-in-distress-code-name-jackpot/
http://www.fg-con.com/events/tmnt-in-gotham-city/

99 sessions in total!

damned
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Re: October 14-16 - Are you Savage Enough?

#15 Postby damned » Fri Oct 14, 2016 3:14 pm

We still have a couple of games with spots! Come and check it out!

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Re: October 14-16 - Are you Savage Enough?

#16 Postby damned » Sun Oct 16, 2016 11:16 pm

That was a great weekend! Thanks to the many of you who joined our Savage Worlds sessions!


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