- For time immemorial, goblins have been mercilessly hunted down and killed by the so-called "civilized" humans, slaughtered in droves for the entertainment of bloodthirsty adventurers. But everyone has their limits, even the underdogs.
The pathetic goblins who eke out a living near the human lands are weak and timid, the aggression bred out of them through generations of culling, with only the most cowardly among them managing to survive. But the feral goblins of the western tribes are another matter entirely, as the rapidly encroaching scourge of human civilization is about to discover.
On the border between the goblin and human lands, the goblins are scattered and disorganized, and mostly consist of small families huddled together in caves. Bands of humans frequently attack these underground warrens, stealing whatever they can carry and leaving a pile of corpses in their wake. In their ignorance, the humans have come to assume that these tame and sniveling goblins are representative of the entire race.
Driven by their insatiable greed and bloodlust, the humans have pushed ever deeper into goblin territory, and the tribes have finally taken notice.
Saga of the Goblin Horde is a campaign setting which focuses on a relatively small geographical area, and follows the great war between humans and goblins, with everything described from the goblin perspective. The players take on the role of vicious goblinoid gang bosses from the Redfang tribe, leading the war effort against the relentless tide of humanity.
The setting is dark fantasy with black humor, and while the characters' antics can be somewhat comical at times, these are not the bumblingly incompetent goblins you might envision from other settings; the gang bosses are ruthless and deadly.
Archetypes and One Sheets
There are currently four PDFs available for Saga of the Goblin Horde - the archetypes, and three One Sheet adventures (Sanguine Solstice, Bone of Contention, and Egg Hunt). The archetypes PDF also includes the rules for gangs, so there's already everything you need to run a few adventures.
The full setting book is currently around 75% complete, although I've already finished the difficult parts, so I hope to finalize it by the end of the year. Saga of the Goblin Horde will be smaller than most setting books, probably something in the region of 60 pages, as it's designed to be a relatively small and light setting with a low entry barrier - the sort of setting a GM can familiarize themselves with in half an hour. Much like 50 Fathoms, most of the setting will be revealed through the adventures.
The setting book will only contain a few adventures, the others will be released as a series of One Sheets, and I'll probably aim to release them at the rate of one per month. Some of these adventures will be linked together, allowing them to be played as episodes of a Plot Point Campaign.
Custom Deck of Cards
I've also been designing a custom deck of cards, which doubles up as an adventure generator, name generator, and item generator. The cards will be system-agnostic, tied to the Saga of the Goblin Horde setting, but not to Savage Worlds.