Savage Rifts® Player's Guide Errata

Information and comments on all Pinnacle licensed Savage Settings. Please note the product with an abbreviation in the Subject line (ex. [SR] for Savage Rifts®, [6G] for The Sixth Gun, [SK] for Solomon Kane, and so on). Note: Licensee settings by 3rd parties are below.

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ABCoLD
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Re: Savage Rifts® PG Errata

#181 Postby ABCoLD » Fri Jul 15, 2016 10:50 pm

Ndreare wrote:Check page 70 or Savage Worlds Deluxe or Page 79 of Explorers Edition under Area Effect Attacks, specifically Dive for Cover.

Not to derail the thread more. but that covers Grenades and Artillery. A missile is not a grenade or artillery. Vehicle Missile Weapons vs Personnel and Power Armor

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Re: Savage Rifts® PG Errata

#182 Postby Malifice » Sat Jul 16, 2016 12:17 am

Ley line walker entry - Ley Line Magic Mastery: Like all arcane casters (see Psionics and Magic, page 84), Ley Line Walkers can draw extra PPE from ley lines...

Page 84 is just some random page in the Equipment section. Page 119 deals with Ley Lines.

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Re: Savage Rifts® PG Errata

#183 Postby Wiserbud » Sat Jul 16, 2016 5:44 pm

p. 58, Lyn-Srial. The Flight entry grants the character a fly speed of Pace +6 (12).
I figure the number in parenthesis assumes a standard Pace of 6, plus a fly Pace of +6 for a total flying Pace of 12.

Further, the Poor Ground Speed entry reduces the Lyn-Srial's ground Pace by —2 inches. Which brings their ground speed to 4.

Wouldn't this mean their fly speed is then 10 and not 12?

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Re: Savage Rifts® PG Errata

#184 Postby wilcoxon » Mon Jul 18, 2016 1:49 pm

Wiserbud wrote:p. 58, Lyn-Srial. The Flight entry grants the character a fly speed of Pace +6 (12).
I figure the number in parenthesis assumes a standard Pace of 6, plus a fly Pace of +6 for a total flying Pace of 12.

Further, the Poor Ground Speed entry reduces the Lyn-Srial's ground Pace by —2 inches. Which brings their ground speed to 4.

Wouldn't this mean their fly speed is then 10 and not 12?


I believe you are correct on the first entry. I read Poor Ground Speed to be only ground speed (not base Pace) so the character would have Pace 6", ground speed 4", fly speed 12".

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Re: Savage Rifts® PG Errata

#185 Postby Clint » Tue Jul 19, 2016 1:17 pm

wilcoxon wrote:
Wiserbud wrote:p. 58, Lyn-Srial. The Flight entry grants the character a fly speed of Pace +6 (12).
I figure the number in parenthesis assumes a standard Pace of 6, plus a fly Pace of +6 for a total flying Pace of 12.

Further, the Poor Ground Speed entry reduces the Lyn-Srial's ground Pace by —2 inches. Which brings their ground speed to 4.

Wouldn't this mean their fly speed is then 10 and not 12?


I believe you are correct on the first entry. I read Poor Ground Speed to be only ground speed (not base Pace) so the character would have Pace 6", ground speed 4", fly speed 12".


Pretty much. Poor Ground Speed only affects ground speed, so Flight is still figured off the starting Pace of 6".
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Re: Savage Rifts® Player's Guide Errata

#186 Postby Spamotron » Tue Jul 19, 2016 5:47 pm

Page 79 the NG-EX10 Gladius Light Exoskeleton which is made in North America costs 150,000 credits.

Page 80 the TX-11 Enhanced which is made in Europe and is far more technologically advanced (Half the weight of the Gladius, has all the Triax electronic gadgets built in, No stealth or fine movement penalty) costs 100,000 credits.

If nothing else the prices between them appear to have been switched.

Come to that the Triax gear in general comes across as ridiculously cheap assuming the credit prices listed are for player characters to buy the things on the North American Black Market.

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Re: Savage Rifts® Player's Guide Errata

#187 Postby Ndreare » Wed Jul 20, 2016 11:12 am

The Mind Melter art and fiction both infer Psi-Swords are available. However there is no power or edge to allow it.

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Re: Savage Rifts® Player's Guide Errata

#188 Postby ValhallaGH » Wed Jul 20, 2016 11:26 am

Ndreare wrote:The Mind Melter art and fiction both infer Psi-Swords are available. However there is no power or edge to allow it.

PSI-Blade edge, page 73. Any Master Psionic can take it.
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Re: Savage Rifts® Player's Guide Errata

#189 Postby Ndreare » Wed Jul 20, 2016 12:48 pm

Thanks, Magecraft pointed that out to me. For some reason my searches in the document failed and I was looking in the professional edge section where the enhancements for psi sword are listed.

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Re: Savage Rifts® Player's Guide Errata - Dragon Hatchling / Plasma

#190 Postby NightshadeRPG » Wed Jul 20, 2016 1:04 pm

Flame Wind Hatchling is immune to fire and heat. Plasma is superheated gas. Would it be safe to assume the dragon is immune to Plasma attacks? Or was this left off the Dragon unlike the Burster due to "another component" that is included in the damage of Plasma besides the fire/heat.

See Firewalker on Page 32 for Burster vs Impervious to Fire on page 46 for Hatchling

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Re: Savage Rifts® PG Errata

#191 Postby Clint » Wed Jul 20, 2016 1:49 pm

Ndreare wrote:Player guide page 69, under Gymnastic Mastery last paragraph switched from feet to yards.

PS: Understanding humans and gymnastics I think it most likely is intended to be yards as a 10-20 fall can already be handled my real life non supermen.


It switches from feet to yards because it's changing from one aspect of the Edge (reducing damage) to another (trying to do that from more than six stories high).
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Re: Savage Rifts® Player's Guide Errata

#192 Postby dentris » Wed Jul 20, 2016 3:21 pm

P.13 MDC Armor ability of the Borg.

Might be worth a slight rewrite, since it specifies that it is not compatible with body armor, but as stated by Clint here : viewtopic.php?f=62&t=50038 , it is not compatible with body armor and power armor.

Since the gear section clearly differentiate these two types of armor, it would be important to specify it in the Borg entry as well as anywhere else it might be mentionned (I admit I didn't check the whole pdf for it)
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Re: Savage Rifts® Player's Guide Errata

#193 Postby Clint » Wed Jul 20, 2016 3:38 pm

dentris wrote:P.13 MDC Armor ability of the Borg.

Might be worth a slight rewrite, since it specifies that it is not compatible with body armor, but as stated by Clint here : viewtopic.php?f=62&t=50038 , it is not compatible with body armor and power armor.

Since the gear section clearly differentiate these two types of armor, it would be important to specify it in the Borg entry as well as anywhere else it might be mentionned (I admit I didn't check the whole pdf for it)


That answer actually came from the errata. Thanks for the reminder anyway, though. :D
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Re: Savage Rifts® Player's Guide Errata

#194 Postby Akerbakk » Sat Jul 23, 2016 1:04 pm

Pg 93: Plasma weapons named "NG-E4" and "NG-E4A". In Rifts Mercenaries on Pg 100 there is a weapon called the "NG-E12 Heavy Plasma Ejector". It seems to me that the NG-E4A fits the same description as the NG-E12. I wonder if the naming of this particular weapon in the TLPG is intentional.

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Re: Savage Rifts® Player's Guide Errata

#195 Postby Palladion » Sat Jul 23, 2016 2:25 pm

NG-45 Long Laser Pistol: Weight and Shots are reversed (8 Shots and 5 Weight) (Rifts source material)
NG-LG6 is the same laser rifle as the NG-L5 (same damage) (Rifts source material)

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Re: Savage Rifts® Player's Guide Errata

#196 Postby Palladion » Sat Jul 23, 2016 2:28 pm

Akerbakk wrote:Pg 93: Plasma weapons named "NG-E4" and "NG-E4A". In Rifts Mercenaries on Pg 100 there is a weapon called the "NG-E12 Heavy Plasma Ejector". It seems to me that the NG-E4A fits the same description as the NG-E12. I wonder if the naming of this particular weapon in the TLPG is intentional.


Also Rifts Northern Gun 1 page 203 and 204, both NG-E4 and NG-E12 are listed, but no NG-E4A.

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Re: Savage Rifts® Player's Guide Errata

#197 Postby Palladion » Sat Jul 23, 2016 2:34 pm

Spamotron wrote:Page 79 the NG-EX10 Gladius Light Exoskeleton which is made in North America costs 150,000 credits.

Page 80 the TX-11 Enhanced which is made in Europe and is far more technologically advanced (Half the weight of the Gladius, has all the Triax electronic gadgets built in, No stealth or fine movement penalty) costs 100,000 credits.


According to Rifts Mercenaries page 102 and Rifts Triax and the NGR page 35 the prices are correct. Also, the NG-EX10 is M.D.C. armor and the T-11 is not.

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Re: Savage Rifts® Player's Guide Errata

#198 Postby Smannesman » Mon Jul 25, 2016 1:48 pm

P42 Techno-Wizard
Post errata this is still the only iconic framework/class without artwork.

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Re: Savage Rifts® Player's Guide Errata

#199 Postby Malifice » Mon Jul 25, 2016 2:02 pm

Smannesman wrote:P42 Techno-Wizard
Post errata this is still the only iconic framework/class without artwork.


Im a little confused about the new weapon size rules. I like them, but Im trying to figure out the calculation re mods/size?

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Re: Savage Rifts® Player's Guide Errata

#200 Postby Clint » Mon Jul 25, 2016 2:02 pm

Smannesman wrote:P42 Techno-Wizard
Post errata this is still the only iconic framework/class without artwork.


The primary techno-wizard picture is in the TW conversion and upgrade section on page 107.
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