Damian Magecraft wrote:given the damage codes of the weapons a +2 is not going to make that much of a difference.
At 3d6 the average is 11
At 3d6+2 it is 13
First, your averages are wrong.
3d6 averages 12.6 damage. 4.2 per die, three dice. Because damage in Savage Worlds can ace, and for a d6 4.2 is the average result including acing.*
3d6+2 averages 14.6 damage.
Second, average human toughness is 5. Add the light and cheap NG Maverick armor and you end up with 10 (4) toughness.
AP 2 means that average damage from the L5 causes one wound to typical person, incapacitating Extras who are that tough. It will cause a Shaken result for any tougher humans (Vigor d8+, Brawny Edge, Obese Hindrance, better armor, etc.).
Average damage from the L6 causes one wound to typical person, incapacitating Extras who are that tough. It also causes one wound to humans with a natural Toughness of up to 7 (Vigor d10, Brawny and Vigor d8, etc.).
For the folks on the receiving end, that can be a very big deal. When a typical Crazy (Toughness 12 (5)) is looking at the difference between Shaken and one wound from average
damage by what is ostensibly the same gun, that +2 is clearly a significant difference.
d4 = 3.3
d6 = 4.2
d8 = 5.1
d10 = 6.1
d12 = 7.1