Ndreare wrote:Has anyone else had a player build
Cyber-kenetic combat -2 to technology based attack rolls
Block +1 Parry (bonus from intense combat training)
Improved Block +1 Party (bonus from intense combat training)
Dodge -1 to be hit with ranged attacks (hindrance)
Weapon Master Psi-Sword +1 Parry (hindrance)
Master of Arms Psi-Sword +1 Parry (hindrance)
Master Psionic (experience & wisdom tables roll 15)
Improved Dodge -1 to be hit with ranged attacks (training roll 16)
Second Nature on Deflection (Psionics table 11)
This guy's basic Parry is 12 he is -2 to be hit with ranged attacks, an additional -2 to be hit with technology and once he activated Mega Deflection he is -6 more to be hit.
In melee a character will have to roll a 18 to hit him with claws, a 20 to hit him with a vibro blade .
At range you need a 12 to hit him or if the attack uses technology you need a 14!
I'm in love!!! He's like a Super Jedi!!!!