[Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

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Ndreare
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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#61 Postby Ndreare » Wed Aug 24, 2016 6:11 am

That is just plain vicious, the Glitter Boy with d12+5 shooting his area of effect attack has a 83% chance of getting a raise at maximum range!
This means he does 4d12+6+1d6 to the lowest armored location of his target on anything but a 1 or 2.
Great build.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#62 Postby drone4416 » Wed Aug 24, 2016 8:37 pm

Damian Magecraft wrote:can't make called shots with AoE. But outside of that still a nasty build.


Mind pointing me to a page or post that says that because I have been doing that for years.
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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#63 Postby dentris » Wed Aug 24, 2016 9:06 pm

Unless I'm mistaken, it's not written per RAW, but you have to read between the lines.

Called Shots are made to hit a specific location on a specific individual. When you use an Area of Effect, you do not aim at a specific character but at a specific location using the Blast Templates. It means you cannot specifically aim for a smaller zone (the head for example).

And then there is this ruling by Clint: viewtopic.php?f=56&t=42905&p=402519
Last edited by dentris on Wed Aug 24, 2016 9:08 pm, edited 1 time in total.
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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#64 Postby Brickulos » Wed Aug 24, 2016 9:06 pm

AOEs effect the least armored area. How can you make a called shot when it hits the whole person?

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#65 Postby Ryche » Wed Aug 24, 2016 9:20 pm

It boils down to the GM's call, but in most instances, probably not allowed. See here.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#66 Postby Ndreare » Tue Aug 30, 2016 8:55 pm

Brickulos wrote:But there is a bit at the start that states that the only requirement that can't be ignored is the requirement of other edges.

We went back and forth on this a little bit. So I went ahead and asked Clint, your interpretation of the rules is correct.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#67 Postby Freemage » Fri Sep 23, 2016 2:02 am

Okay, so this one requires some team effort, and, as usual, a GM who is an utter and complete pushover:

Step 1: Everyone builds a Juicer. Yes, everyone.

Step 2: All PCs are created with Rich and Filthy Rich. Burn Brighter, Burn for Glory and Burn Past the Pain are all good options as well.

Step 3: All Hero's Journey rolls, both from Filthy Rich, and the Juicer's starting allotment, are spent on the Body Armor table. That's 10 rolls, folks.

Step 4: Spend 2 rolls on "Choose your armor", and the rest on actual rolls. It doesn't matter what specific combo you get; this armor is going to be completely insane no matter what you do. It's probably easier to roll for the two options between 4 and 19 that don't apply.

Step 5: Burn, Baby, Burn. Half the party makes sure that they are not going to make it through the second session by spending all their Burn and going out in a Blaze of Glory. The other half does the same thing the next session, so that none of the original characters are left at the start of session 4--but make sure to loot the bodies of your friends! Take their credsticks, and their sweet-ass armor, which gets passed on to their replacements.

Step 6: Session 4 begins with a troupe of standard Rifts characters with Ultra God Body Armor.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#68 Postby Ndreare » Fri Sep 23, 2016 10:13 am

That is a winning cheat if I ever heard one.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#69 Postby DMbobby » Fri Sep 23, 2016 2:12 pm

just make sure the blazes of glory aren't in a way that destroys the armor
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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#70 Postby Freemage » Fri Sep 23, 2016 2:16 pm

DMbobby wrote:just make sure the blazes of glory aren't in a way that destroys the armor


Obviously, that's a factor. I figure this group would become notorious for going down by charging at their foes stark naked, possibly with a grenade bandolier or two strapped to their chests, doing a Leon: The Professional-style pull of all the tags at once.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#71 Postby Freemage » Fri Sep 23, 2016 8:56 pm

Hm... Next one isn't as broken as some of the others, but...

Q. Your character takes the Sidekick Edge at creation, but rather than an adventuring companion, the Sidekick's a Techno-Wizard min-maxed to Hell and back to be the best damned Builder you can make. (Trimadore for the win!) He stays at Castle Refuge, perpetually upgrading your gear every time you come back to base. (He does other work for the base while you're gone, thereby paying for his own upkeep.) Basically, the only time the Sidekick is ever really at risk is when the Castle itself is under attack. (Note: Do NOT take Enemy as one of your Hindrances, unless you want to constantly be chasing down kidnappers who perpetually snatch your Wonder-Maker.)

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#72 Postby Freemage » Mon Oct 03, 2016 8:10 pm

Okay, so, per this Official Answer....

Sidekicks get to use Born a Hero...

Which means they can take Legendary Edges...

Which means they can take Sidekicks....

Ladies and gentlemen, we have achieved Cheeseception.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#73 Postby Malifice » Mon Oct 03, 2016 9:35 pm

Freemage wrote:Okay, so, per this Official Answer....

Sidekicks get to use Born a Hero...

Which means they can take Legendary Edges...

Which means they can take Sidekicks....

Ladies and gentlemen, we have achieved Cheeseception.


The sidekick singularity has been achieved.

Of course there is an inference in the Sidekick ability that DMs can use them to screw you over. So enter at own risk.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#74 Postby Ndreare » Mon Oct 03, 2016 10:55 pm

Awesome!

So if my human has 3 Sidekicks, but then each one after that only has two side kicks. But every other side kick is a Hatchling Dragon, I think by the time I am 8 deep I will have enough for starting my casual patrol group.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#75 Postby ValhallaGH » Mon Oct 03, 2016 11:33 pm

Just be an army of Cyber Knights. :lol: Three or four hundred of them can handle most anything fairly easily.
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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#76 Postby dentris » Tue Oct 04, 2016 7:24 am

The possibilities are endless. For example, you can have an army of Glitter Boy pilots, or jsut a bunch of normal guys and plenty of remplacement power armor should your own fails... ;)
But the Voice consoles me and it says: "Keep your dreams;

Wise men do not have such beautiful ones as fools!"

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#77 Postby Freemage » Tue Oct 04, 2016 8:55 am

Don't forget the army of the army of LLW Dragons. Make a hundred or so LLWs, each with the powers necessary for the army of dragons outlined earlier in the thread, get to a ley line, and just invade EVERYBODY.

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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#78 Postby Ndreare » Tue Oct 04, 2016 9:02 am

Freemage wrote:Don't forget the army of the army of LLW Dragons. Make a hundred or so LLWs, each with the powers necessary for the army of dragons outlined earlier in the thread, get to a ley line, and just invade EVERYBODY.

Any game master that tries to stop you is just a jerk trying to make our characters weak.
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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#79 Postby Clint » Tue Oct 04, 2016 12:24 pm

Heh, I was waiting for this.

Just keep in mind, the GM only has to kill the player's Sidekick to make all the others walk away...or even better turn against the original character who got "their hero" killed. :twisted:
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Re: [Savage Rifts] Loopholes, Min-Maxing and other concepts for Fun and Profit

#80 Postby Ndreare » Tue Oct 04, 2016 12:29 pm

Clint wrote:Heh, I was waiting for this.

Just keep in mind, the GM only has to kill the player's Sidekick to make all the others walk away...or even better turn against the original character who got "their hero" killed. :twisted:

Think of all the fun that could be had by having a PC personal army turn on him like rabid wolverines.


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