So, I've made a couple of characters as examples, and I like them.
Zero Sum (M.A.R.S. Personal Concept, "mutant", human)
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Bolt d12, Driving d6, Fighting d8, Healing d4, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d6, Shooting d6,
Charisma: +0; Pace: 6; Parry: 6; Toughness: 16 (10)
Hindrances: Loyal, Overconfident, Wanted (minor - Coalition)
Edges: Arcane Background (Super Powers), Brave, Command, Elan, Exceptional Rapid Recharge, Master of Magic, Power Points (2), Trademark Weapon (Vibro-Sword)
Powers: bolt; PPE: 30
Hero's Journey Effects: Zero Sum has issues with authority figures. This put him in a spot where he needed help, and the Legion provided. Zero Sum gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America. Zero Sum has Elan. Zero Sum gets one Professional Edge, ignoring requirements, subject to the GM’s approval (Master of Magic).
Fortune and Glory Effects: Zero Sum begins with the Brave Edge. He also begins each session with one additional Benny. Zero Sum may choose any single weapon from the Close Combat or Ranged Weapons—Personal sections. Alternately, you gain the Trademark Weapon Edge for one of your starting weapons. Zero Sum may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero’s Journey section. They must be two different modifiers, not the same one twice. Zero Sum begins with a d6 in either Driving or Piloting. He also starts with any one vehicle of his choice.
*Framework edges: Arcane Background, Rapid Recharge.
*Advances: Power Points, Command, Smarts d8, Power Points
Gear: Combat Mage Armor (+10, +1 Toughness, +1 Strength, environmental, darksight, farsight; +1 Toughness, +3 armor), Vibro-Sword (Str+d10, AP 4, Mega Damage), Wilk’s 237 Laser Pistol, Wilk’s 447 Laser Rifle, NG-S2 Survival Pack, 12,800 Credits. Zone Ranger ATV.
Mst. Sgt. Sofia Rogers (human, M.A.R.S. Merc Soldier - Sniper)
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d12+2 (d6), Vigor d8
Skills: Climbing d6, Fighting d6, Healing d6, Knowledge (Battle) d8, Notice d6, Piloting d6, Repair d6, Shooting d12, Stealth d6, Survival d8, Swimming d6, Taunt d4, Tracking d4
Charisma: –; Pace: 8 (6); Parry: 6 (1); Toughness: 15 (7) M.D.C.
Hindrances: Arrogant (Shooting), Loyal, Quirk (only trusts veterans)
Edges: Alertness, Brave, Combat Reflexes, Dead Shot, I Know A Guy, Marksman, Nerves of Steel, Steady Hands, Trademark Weapon (Justin), Woodsman
Gear: Vibro-Vambraces (Str+d8, AP 4, Mega damage, +1 Parry), JA-11 Energy Rifle "Justin" (Range 30/60/120, Damage 3d6, RoF 1, AP 2, Special), 2 E-Clips, NG-EX10 Gladius Armor (+7 M.D.C. armor, +2 Toughness, Special), NG-S2 Survival Pack, 12,000 Credits. NG-357 Magnum Hovercycle.
Fortune & Glory: 3 (Driving or Piloting d6, one stock vehicle), 5 (+1 die Smarts, two Smarts skills d6), 8 (+1 die Vigor, Nerves of Steel)
Hero's Journey: Narrative 3 (Siege of Tolkeen; Sofia was a mercenary combatant during the war and found herself guiding refugees from the slaughter to Refuge, where she signed on with the Tomorrow Legion) Training 20 (8-9, Woodsman, +1 die Survival, +1 die Tracking), Underworld & Black Ops 5 (I Know a Guy, +2 on Connections rolls), Experience & Wisdom 17 (Dead Shot)
*Advances: Trademark Weapon (JA-11, "Justin"), Skills (K: Battle, Stealth), Brave, Combat Reflexes
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."